LostSoul said:Yeah, good point!
My only question is, how do you make sure you get the good stuff and keep away from the bad?
Don't be afraid to throw away something you've created previously if you find that it's not working for you?
LostSoul said:Yeah, good point!
My only question is, how do you make sure you get the good stuff and keep away from the bad?
LostSoul said:Yeah, good point!
My only question is, how do you make sure you get the good stuff and keep away from the bad?
Ourph said:Don't be afraid to throw away something you've created previously if you find that it's not working for you?
LostSoul said:My only question is, how do you make sure you get the good stuff and keep away from the bad?
Only this doesn't happen, because you've already invested way too much time, effort and creative energy in the Empire of Gzork-Grunk and it's army of giant psionic rabbits. Too bad, the adventure will have to cleave to the "realities" of Gzork-Grunk, and the players complaining that the concept is silly will have to suck it or find a new campaign...because by this stage you're far too emotionally invested in this part of your world to part with it.Don't be afraid to throw away something you've created previously if you find that it's not working for you?
rounser said:In other words, your statement is theoretical, and not really what happens in reality IME. It's a pity - if only DMs could be convinced to tie their egos and sense of creative accomplishment to the campaign adventure arc and not the world, then D&D would be a whole lot better I think.
As a side track on this sidetrack, I would not have this happening in my game. Not that I wouldn't allow a warforged ninja in a 7th Sea setting, but if I agreed to it, I would be introducing warforged (and ninja) into the setting. Not a lot of them, and the PCs might never actually meet another, but all but the most parochial npcs would understand basicly what he was and there would be no constant snoring.Raven Crowking said:As an example of the latter, imagine that you're trying to run a 7th Sea campaign, and one player wants to play a warforged ninja. He even comes up with an encapsulated backstory to explain why he's a warforged ninja in a 7th Sea setting. Pretty soon, the rest of the players are snoring in the corner because the DM has to constantly deal with the logical reactions of characters in 7th Sea to the "special" character.
Oh, I see....so I suppose that now you're going to tell off Imaro for QFT'ing your advice, or is it only okay to comment on your advice when the comment's in agreement with it?I was answering a specific question asked by LostSoul. He can choose to take or leave my advice, but that's all I was.... advice.
That would be why you've phrased the original comment as if it were a question, as if it's the first time it's occurred to you, then? In any case, as I've suggested earlier, if a DM does a lot of worldbuilding (as many do), the chances of said DM altering or disposing of a major part of the setting after the fact is pretty remote. They're far too creatively invested in the setting as is, by that stage, and it's easier to compromise the needs of the adventure to meet the needs of the setting, if much thought is paid to the adventure at all.BTW - I do take my own advice, so that's one in the non-theoretical column.
rounser said:Oh, I see....so I suppose that now you're going to tell off Imaro for QFT'ing your advice, or is it only okay to comment on your advice when the comment's in agreement with it?![]()
That would be why you've phrased the original comment as if it were a question, as if it's the first time it's occurred to you, then?
rounser said:I mean, let's face it - it's almost unheard of for DMs to come to the players and say, "I've created all the adventures of this campaign arc" with the setting an afterthought, rather than "we're going to play in my new homebrew world", with the adventures an afterthought. But no, egoes and energies are tied to the worldbuilding, first and foremost, and to the detriment of the meat of the game - the actual adventure.