Celebrim said:
Once again, I don't understand how any of this necessarily says anything about world building in general.
Which would be why I said, "With all due respect, I've stopped short of saying that my example proves or disproves any particular design philosophy" (post #555, page 14).
I think some of you folks are trying a little too hard to make generalizations. Mine was a very particular example, and I've said so two or three times, now, so everyone beating the "That's just your experience!" drum can quiet down, now.
However, my example is a valid example that proves an otherwise pleasing gaming experience can be marred by an undue focus on worldbuilding, just as a game can suffer from an undue emphasis on any other necessary component of gaming: mechanics, combat, even unrelated chatter that supposedly passes for roleplaying.
Celebrim said:
In this particular case, you were rail-roaded ostencibly because of a DM's worldbuilding, but you can't say anything universal about either railroading or worldbuilding based off this experience because they are completely separate concepts.
What a delightfully vapid non-point. Is it something in the water, this morning? A bad batch of coffee, perhaps?
I share an experience where a campaign was heavily marred by a DM more concerned with his worldbuilding than the fun of the game or his players, and several folks feel almost compelled to remind me that my individual experience was just my own personal experience.
Well ... duh.
This is molonel posting on Enworld, not Jesus reciting the Sermon on the Mount.
Celebrim said:
You can have rail roading without world building and you can have world building without rail roading.
And you can also have railroading through worldbuilding. Yes. I know.