Baron Opal
First Post
Plot is necesary to give the adventure direction in the absence of the players. I feel you need to know what the villain is going to do if unthwarted so you know how he's going to react when the players muck up the works.
Raven Crowking said:I might be reading that a bit harshly, but I've yet to meet the individual who can consitently think "what would happen if" slighty more than the players do without prep work. This seems to imply to me a subtle insult to KM's players. Of course, as I said, I might be reading that a bit harshly.
JustinA said:I'm deeply suspicious when people take words or terms which have a common meaning, attempt to redefine them in some sort of arbitrary fashion, and then claim that their new definitions should be universally understood to be THE ONE TRUE MEANING OF THE TERM.
I agree. Background, personality, goals, strategy, and even specific tactics (not just in combat) are all nice to have for NPCs. Make all the NPC plots you want.Baron Opal said:Plot is necesary to give the adventure direction in the absence of the players. I feel you need to know what the villain is going to do if unthwarted so you know how he's going to react when the players muck up the works.
Yet another accusation of railroading. No, that's a style of campaign arc. You'd probably understand that if you didn't spend so much time worldbuilding.My understanding still is: Hussar and Rounser are playing stories while everyone else is playing games. Stories have plots. Games don't. Plots are predetermined by definition. Games aren't (or Vegas owes me big).
You guys are hypocrites; you ridicule Hussar's stated definition which matches the literal one in the dictionary, whilst turning a blind eye to the fact that RC doesn't even state a definition, and pretending that there's some consensus on a non-literal meaning for a combination of two words which have english meaning, and are in the dictionary. You've got nothing except assumptions based on your own personal bias, and you're so invested in your bias that you can't even see it.Me too. But the magic of the internet is that no one can see you laughing when you type stuff like that. Watch this: "Setting is where you set your DM screen in relation to where the players are sitting."
At least I understand where you guys are coming from, even if I don't agree. I've "moved beyond" the point where you're at, because your viewpoint was once mine - I shared your assumptions. If this side of the argument really seems that bizarre to you, and you can't see even the smallest kernel of truth to the multiple "rules" and opinions mounted against you, then...wow, quite frankly. I suspected that worldbuilding was a sacred cow, but had no idea it was the King Kong of D&D sacred cows. I suppose it makes sense, worldbuilding is the metahobby which DMs indulge in, and so an attack on that is an attack on the heart of D&D tradition.I admire your ability to tough out this thread in the face of such bizarre logic that it makes my head spin - I was mostly kidding about your harshness.
But I presume you'd agree that a DM who does some prep work isn't necessarily wasting his time?
Perhaps if you could explain it to me? Or point to one of the many posts in this thread that does? I've posted my understanding above as to "setting" vs. "world-building". Is that wrong too?rounser said:Yet another accusation of railroading. No, that's a style of campaign arc. You'd probably understand that if you didn't spend so much time worldbuilding.
Baron Opal said:Oh, come on. You know as well as anybody else that he's just saying he's mentally adroit on his feet. You're better than that, Crowking.