Hussar
Legend
I would also point out that the article doesn't say that all world building is bad. What it's saying is that the plot should be first and world building second. Tolkein is a perfect example of this. LOTR and The Hobbit do have lots of world building bits, but, in the end, they are damn good stories.
Compare to the Similarian. Here's a book that's pretty much all world building with bits of plot tossed in. I know that some people hail it, but, for me, it was a terrible grind to get through. BORING. It got to the point that I just didn't care.
And, Thoughbubble touches on this, this is the danger for DM's when world building. His three problems do happen in campaign settings. We see DM's react with shock and horror if you start deviating from setting canon in published settings. Heck, look at the reactions to different writers about the Planes and you see how seriously some people take setting.
As a DM, I'd rather focus on plot than setting. Most players IME don't really care that much about the setting. Getting them engaged in the setting is hard enough without trying to bore them to tears about extraneous details. I've seen advice on this board that says not to even bother trying to engage players in the setting. I wouldn't go that far, but, really, setting is in the back seat to adventures in my game.
Compare to the Similarian. Here's a book that's pretty much all world building with bits of plot tossed in. I know that some people hail it, but, for me, it was a terrible grind to get through. BORING. It got to the point that I just didn't care.
And, Thoughbubble touches on this, this is the danger for DM's when world building. His three problems do happen in campaign settings. We see DM's react with shock and horror if you start deviating from setting canon in published settings. Heck, look at the reactions to different writers about the Planes and you see how seriously some people take setting.
As a DM, I'd rather focus on plot than setting. Most players IME don't really care that much about the setting. Getting them engaged in the setting is hard enough without trying to bore them to tears about extraneous details. I've seen advice on this board that says not to even bother trying to engage players in the setting. I wouldn't go that far, but, really, setting is in the back seat to adventures in my game.