I, on the other hand, much prefer the saving throw categories of older editions that are classified by effect to avoid and not by avoidance method. I've even added a sixth category (for my house-ruled AD&D).saving throw charts or weird saving throw types again.
Yes, I do agree that this is....difficult to understand. Because, in simple terms, this argument reads like this:So it sounds weird to say, but 1e's complicated and hard to follow rules was a good thing because it gave us more freedom to make the game our own. Easier to make it how our table preferred to play.
I mean, IF those categories were actually consistent and well-defined, then sure. The big problem with them was that they weren't. They were, like so much in early D&D, the equivalent of sedimentary rock: something accreted from the grit of years, rising out of little more than pure accident rather than intentional design.I, on the other hand, much prefer the saving throw categories of older editions that are classified by effect to avoid and not by avoidance method. I've even added a sixth category (for my house-ruled AD&D).
I assume for your second sentence, you mean "why you would", rather than "why you wouldn't", so I'm going to roll with that.OK folks, that thread I posted to in the OP? That's the thread about why would anyone want to play 1e. This one is about why would anyone NOT want to play it. If you want to post why you wouldn't, the original thread is perfect for that. Thanks![]()
They work fine for me, I've been using them for decades. Honestly, I I'm not too concerned if something is - in general - good game design. It just has to work at my table.I mean, IF those categories were actually consistent and well-defined, then sure. The big problem with them was that they weren't. They were, like so much in early D&D, the equivalent of sedimentary rock: something accreted from the grit of years, rising out of little more than pure accident rather than intentional design.
Read this back to yourself.OK folks, that thread I posted to in the OP? That's the thread about why would anyone want to play 1e. This one is about why would anyone NOT want to play it. If you want to post why you wouldn't, the original thread is perfect for that. Thanks![]()
If you didn't want to do the math of converting to percentages and reconciling all those, you might be fortunate enough to get a copy of Dragon issue #133, in which Leigh Krehmeyer did that work for us. Sadly, that didn't come out until the year before 2E did, so DMs before that were left to work it out for themselves.Or the surprise rules. Particularly once you start working with creatures surprised on dice other than d6s.![]()
This is a very underrated comment!Isn't the most important thing for playing 1E a DM who already has been playing it for decades already???