delericho
Legend
As DM, I have far more tolerance for unusual classes than for unusual races. I actually like most of the new base classes WotC have produced, and the vast majority of PrCs are fine too, with a bit of tweaking to rules and/or premise. There have been some rather dumb ones, but that seems to be a tiny minority.
And, sometimes you don't want to play yet another Fighter.
Where things go wrong with races (for me) is in two areas:
1) If the race in question is not common in the world, or is common as an 'enemy race', the campaign then has to be manipulated to accomodate the character. If there is one odd character, that can be done. If there is one, however, why not more? Why can't every player have an odd race? And then the campaign doesn't make sense any more - what region is going to turn the defence of their people against the Red Hand of Doom over to a Teifling, a Half-Golem, a Vampire and a Monkey Ninja-Pirate? (Sure, it can be done, but it takes some stretching.)
2) When asked to come up with reasons why the odd character is adventuring with the rest of the party, I have yet to see a reason given beyond something like "he's the only good drow" or "he was left as an orphan, and raised by humans". That worked once, but we've had Worf and Drizzt now. These days, it doesn't make your character interesting - it makes your character a cliche.
I guess I agree somewhat with the OP. In fact, even when the races chosen are from the PHB, I often find myself wishing my players would play their elves as something more than humans with pointy ears, their dwarves as caricatures of Scotsmen (which is especially tiresome when your players are Scotsmen, believe me), and their halflings as one-dimensional kleptomaniacs.
And, sometimes you don't want to play yet another Fighter.
Where things go wrong with races (for me) is in two areas:
1) If the race in question is not common in the world, or is common as an 'enemy race', the campaign then has to be manipulated to accomodate the character. If there is one odd character, that can be done. If there is one, however, why not more? Why can't every player have an odd race? And then the campaign doesn't make sense any more - what region is going to turn the defence of their people against the Red Hand of Doom over to a Teifling, a Half-Golem, a Vampire and a Monkey Ninja-Pirate? (Sure, it can be done, but it takes some stretching.)
2) When asked to come up with reasons why the odd character is adventuring with the rest of the party, I have yet to see a reason given beyond something like "he's the only good drow" or "he was left as an orphan, and raised by humans". That worked once, but we've had Worf and Drizzt now. These days, it doesn't make your character interesting - it makes your character a cliche.
I guess I agree somewhat with the OP. In fact, even when the races chosen are from the PHB, I often find myself wishing my players would play their elves as something more than humans with pointy ears, their dwarves as caricatures of Scotsmen (which is especially tiresome when your players are Scotsmen, believe me), and their halflings as one-dimensional kleptomaniacs.