I guess I need to know what is meant by "typical" here. As per the RAW, my understanding of a "typical" D&D campaign is that a character requires GM approval. If the GM approves a character who might seem to us to be peculiar or off the wall, obviously both he and the player agree that the character is appropriate for the setting. Now this setting, I'm pretty sure, is something neither of us would want to play in but to each his own.der_kluge said:I'm just trying to figure out why, in a typical D&D campaign,
I imagine, to answer rhetorically, because they find doing so fun. Why might it be fun? You offer a few theories of your own:someone would choose to play a bizarre, off-the-wall character concept like some of the ones I see people talking about on here.
So, let's assume it's the second reason and not, as Henry suggests, both. Why is that bad? Clearly the game is designed to be played both ways. Otherwise all those manuals full of new classes, prestige classes, feats, spells and races wouldn't be flying off the shelves, supporting most of the people employed in the hobby.Are they playing them because they say "Damn, I'd really love to be able to role-play a half-troll, half-elemental whsiper gnome rogue/cloistered cleric?" Or is it because they say "Damn, look at all these bonuses a half-troll, half-elemental whisper gnome rogue/cloistered cleric will give me, and all these phat abilities, and and and..."
Clearly you can imagine people getting off on the cool powers their character has. They might also enjoy the inherent weirdness of said character. They might be playing D&D like a faux-medieval superhero game, which would be okay too.
Uh-huh. It sounds to me like you've changed quite a bit over the years too. As I suggested in my last post, try and remember your 10 year old self and how he might feel about all these cool powers.It seems to me, that the nature of the game has changed quite a bit over the years.
Oh no! Maybe WOTC has successfully saved our hobby from the demographic collapse it was heading towards with an aging, shrinking base of players by somehow actually appealing to a new generation's youth market. Run for the hills!It's tending more towards "phat, kewl Final Fantasy-esque" type of play where characters become nothing more than their special, unique abilities.
I think it's great that our game is becoming more versatile and capable of entertaining a wider range of players.We've already seen the game grow more in the players favor with feats, and prestige classes - players can tailor their characters to be almost anything. I'm al for variety, but is the game moving more towards a DragonballZ game: "I attack you with my FISTS OF FURY!" "Oh yea?! Well, I counter you with my ELDRITCH BLAST!!!"?
No. You're not. You have a very clear idea of why you think people are doing this. What you're doing is complaining about these people and impugning their worthiness as members of our community. You were given a whole bunch of answers by people who do these very things. Your response to answers that didn't agree with your basic theory of why people do this fell into two categories: (a) you ignored the post or (b) you replied, "Oh -- I didn't mean you... I meant to insult the people with bad reasons for doing this."Sorry to quote your first sentence a second time but I wanted to add:
I'm just trying to figure out why, in a typical D&D campaign, someone would choose to play a bizarre, off-the-wall character concept