Fallen Seraph
First Post
Well I am sure lots of us are churning ideas over in our heads of how we are now going to make a Druid in 4e.
Well one important aspect of the Druid is of course its Wild Shape With the 4e version giving the player complete freedom in choosing what this form takes I thought it be fun too see what some early concepts are. Perhaps if your up for it a bit of character fluff to say why it is like this.
Humanoid: I think that as long as the rules aren't broken a humanoid form could work under Wild Shape and as such this the first of two forms my Druid will take.
The Humanoid form is one that is hard to mask in clothing. It is a churning vortex of Wild Spirits entering and leaving a solid vessel. The druids gait is sloppy and erratic as his nervous system is played with by various spirits. As she walks she leaves behind a lingering trail of ghostly spirit shapes that dissipate into the air. Her eyes, teeth, and fingers constantly flux between that of a human and that of a beast. Her flesh warps and twists as Spirits try to turn his form into their own.
Beast: While the humanoid form was unnerving and eerie the Beast is something from the darkest of nightmares. It stands about as high as a large dog, with a narrow frame but well built musculature. This hidden however under a shifting sea of black flesh and spirits that parade across its surface. It stands on four legs and has a stream of tail like appendages flowing off its back and thighs, its head is vaguely wolf like. However its eyes and mouth and for that matter claws are wherever it wishes to be. A attack is never certain whether from the front, side or behind.
Fluff/Concept wise, I wanted to go with something like what a corrupt Druid be like. What if instead of embracing and working with ordinary nature spirits it found itself working with spirits warped by whatever be it the Far Realm, experiences from when it was alive, magick, etc. As such it has become such a hideous being.
Well one important aspect of the Druid is of course its Wild Shape With the 4e version giving the player complete freedom in choosing what this form takes I thought it be fun too see what some early concepts are. Perhaps if your up for it a bit of character fluff to say why it is like this.
Humanoid: I think that as long as the rules aren't broken a humanoid form could work under Wild Shape and as such this the first of two forms my Druid will take.
The Humanoid form is one that is hard to mask in clothing. It is a churning vortex of Wild Spirits entering and leaving a solid vessel. The druids gait is sloppy and erratic as his nervous system is played with by various spirits. As she walks she leaves behind a lingering trail of ghostly spirit shapes that dissipate into the air. Her eyes, teeth, and fingers constantly flux between that of a human and that of a beast. Her flesh warps and twists as Spirits try to turn his form into their own.
Beast: While the humanoid form was unnerving and eerie the Beast is something from the darkest of nightmares. It stands about as high as a large dog, with a narrow frame but well built musculature. This hidden however under a shifting sea of black flesh and spirits that parade across its surface. It stands on four legs and has a stream of tail like appendages flowing off its back and thighs, its head is vaguely wolf like. However its eyes and mouth and for that matter claws are wherever it wishes to be. A attack is never certain whether from the front, side or behind.
Fluff/Concept wise, I wanted to go with something like what a corrupt Druid be like. What if instead of embracing and working with ordinary nature spirits it found itself working with spirits warped by whatever be it the Far Realm, experiences from when it was alive, magick, etc. As such it has become such a hideous being.
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