Lonely Tylenol
First Post
4E's 3-point plan of attack seems to be "simplify, simplify, simplify." We are told we can expect a game that is quicker to get up and running, requires less paperwork and bookkeeping, and stays smooth into the higher levels. However, some of us are what you might call power gamers, and we like our D&D to be full of crunch. We like putting together clever synergies, figuring out excellent combos, and generally knowing a spell, feat, or class ability that will excel in every possible situation. Complex, for us, is good.
Not that I don't appreciate "fast and easy". But I wonder if they can achieve "fast, easy, and complex".
Not that I don't appreciate "fast and easy". But I wonder if they can achieve "fast, easy, and complex".


