Except that in 3e and previous, the wizard had to waste a slot to do that and the fighter just had to roll a die (something he could do endlessly unless your DM makes you save vs. hernia).Majoru Oakheart said:I'm more saying that the solutions to problems should be equally possible with only a slight advantage for one class over another.
If the fighter has to roll 10+ in order to make his strength check to push a boulder down a hill then the wizard should have either the same chance or slightly better or worse. He shouldn't be able to cast a spell that instantly succeeds. He shouldn't have a chance so low that he'll never succeed, even on a 20.
Incorrect.Right now, the current philosophy says that wizards should be able to succeed on almost anything without rolling because magic can solve all problems. The balance in 3e is supposed to be "You have to sacrifice combat power to get these benefits and you can only use them limited times per day."
Since all classes are balanced in combat in 4e, you can't give wizards any non-combat benefits that simply succeed because they are magic without giving the same benefits to the other classes.
The 4e philosophy is that Combat and combat abilities are not a balance with what you can do outside of combat.
In 3e, a rogue can't do a whole lot IN combat because the theory is that he dominates the field out of combat. And a fighter can't do much OUTSIDE of combat because he dominates the field IN combat.
With 4e, the assumption is that everyone should be balanced IN combat, and everyone balanced OUT of combat. We haven't seen what people can do OUTSIDE of combat, aside from mentions of skill challenges. But there may be outside-of-combat roles or something ELSE that we don't know yet.
I'm saying that one advantage should be balanced against an equal powered advantage in another class.
I dislike that, simply because there are some abilities that you just can't balance. So, what do you balance "You can talk to animals" with? Or "You can walk on water"? "You can look into the hearts of men"? "You can make something out of nothing"? "You know and can invoke the true name of the oak tree"?
Here's the problem there, or how I would impose the nuance:I'm saying that having a spell which says "Opens all doors" is an advantage over a skill which says "You might be able to open a door if you roll high enough, a bunch of doors will be too hard for you." It also means that rogues no longer have an advantage from taking that skill.
A rogue can decide which door to open, and use his skills to do so discreetly.
Any spell that "Opens all doors" isn't going to do so quietly. In fact, that spell is going to open all doors in the immediate area at the same time and it's going to do so with such a loud fury that anyone within half a mile heard it.
The advantages are askew, but so are the disadvantages.
Unless you have a ranger or an animal that can track via scent, discover that people have disappeared, and proceed to build a nice bonfire underneath the area.Compare that directly to rope trick that can only be foiled by: Spellcasters who have the appropriate spells and have cast them at the exact moment the trick has been attempted.
I really don't care about whether an end result is reached by magic or reached by whatever explanation is given, just that a PC can do it. I like systems that say "Here is the end result, or the mechanic to achieve goal x, you can flavor the method that it is delivered any way you want". So an area effect damage can be from "I cast a fireball" to "I ran around and punched everyone in the face".
If a non-magical fighter wanted to make a floating castle, then he takes the Leadership feat, uses his followers and cohorts to go get some rock that floats naturally, and he has them build a castle out of it. End result: Floating castle, no matter how it was done.
Sure, unless the wizard in the party doesn't get that spell, or doesn't want to do that, or that doesn't fit his character theme. If I'm playing a Trapsmith, by god that's what I'm doing because that's what my character is.Not really. Frankly, if the wizard has a spell that says that it sticks all enemies in a 20 foot radius to the ground I'm disinclined to spend my brainpower coming up with a grand plan where I find the perfect location, get a net and suspend it from the ceiling, rig a trigger mechanism, and plan an ambush. Instead the plan becomes: "When we see the enemies, the wizard sticks them to the ground." It's not that we refuse to think, it's that magic is much easier.
It was an example of smart tactics used to overcome a more powerful challenge.True, but this isn't exactly a case of the rogue's non combat skills being just as powerful as a wizard's spells. This is just a poorly designed monster being beaten easily.
I don't ever believe I've seen "Okay, you came up with something clever, you automatically succeed".To me, a challenge should be a challenge. It shouldn't be easily bypassed with a simple application of one of your powers. Being creative should be rewarded...with advantages. It shouldn't be rewarded with an immediate win.
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