So, about 80 rulebooks?!drothgery said:I've bought at least ten WotC rulebooks every year since 2001.
That's hard core in my book. What kind of game even has 80 rulebooks?
Does a train of porters follow you to the game table?
So, about 80 rulebooks?!drothgery said:I've bought at least ten WotC rulebooks every year since 2001.
Computer games?
I think even the easiest, "lite-est" pen and paper RPG has a pretty big entry barrier that computer games don't have. The guy who might have climbed over that barrier in the 70s when there weren't a lot of computer games (especially at home) might just walk away from that were he transplanted into our oh so modern age, with bright shiny gizmos like World of Warcraft calling to him.
Dunno if that's good or bad. Probably bad.
From my experience, the player demographics of D&D seem to have changed from its heyday of the early 80s. Back then, it seemed to me that there were many more players, but the majority of them were only "casual". Most of them either owned no rulebooks, or only a players handbook or a single box set. They usually didn't really try to learn the rules, they just asked the DM if what they did succeeded. They didn't really discuss D&D or their characters much outside of play. They didn't go to conventions, or subscribe to Dragon. They were often not particularly interested in other areas of fandom such as sci-fi, computers, comics, etc.
(snip) Hard Core gamers would have been at Gen Con. (snip)
To be blunt about it, "casual" is an arbitrary, artificial, dismissive, and divisive term which only ever serves to fracture communities. Unfortunately it now seems to be in regular use on the subject of D&D.
OMG first nostalgia and now casual, how many more words are we going to vilify.
There are tons of casual gamers out there, and there's nothing wrong with them taking a casual approach, but has it gotten to the point where we can no longer call a duck a duck just because someone out there might possibly get their feathers ruffled?
All of this combined means that in the end "casual" is useless language: it means little, if anything, outside of the immediate context the user wants it to serve. In essence "casual" is in the same vein of "value" as any other "us and them" terminology used to describe a theoretical group of individuals that the speaker wants to portray in a certain light without an independent rubric for measurement.
That's a brilliant definition of casual.Definitely doesn't know what "The Forge" is.
So, about 80 rulebooks?!
That's hard core in my book. What kind of game even has 80 rulebooks?
Does a train of porters follow you to the game table?
You're overthinking, imo. We don't need an "independent rubric for measurement," just some basic definitions to work with, based on a few criteria: How much time one spends thinking about RPGs, on forums, reading books, etc; How many books owned/how much one spends regularly; How frequently one plays or wants to play; and I would add, knowledge of the hobby's history and culture.
*snip*
You do realize you just described an independent rubric, right?