Will D&D ever be able to regain a base of "casual" players?

Will D&D ever be able to regain a base of "casual" players?

  • No, and things are better without them.

    Votes: 7 4.2%
  • No, and it's a shame.

    Votes: 43 25.9%
  • Yes, but I wish it wouldn't.

    Votes: 1 0.6%
  • Yes, and the future looks bright.

    Votes: 14 8.4%
  • I disagree with the premise. D&D has as many "casual" players as ever.

    Votes: 101 60.8%

drothgery said:
I've bought at least ten WotC rulebooks every year since 2001.
So, about 80 rulebooks?!

That's hard core in my book. What kind of game even has 80 rulebooks?

Does a train of porters follow you to the game table?
 

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Computer games?

I think even the easiest, "lite-est" pen and paper RPG has a pretty big entry barrier that computer games don't have. The guy who might have climbed over that barrier in the 70s when there weren't a lot of computer games (especially at home) might just walk away from that were he transplanted into our oh so modern age, with bright shiny gizmos like World of Warcraft calling to him.

Dunno if that's good or bad. Probably bad.

Heh, well I was speaking specifically of casual tabletop gamers, which definitely exist.

I do think you have a point though, for something to appeal to casual gamers it needs to be accessible. If you look at all types of gamers overall, it seems pretty reasonable to me to think that tabletop rpg's probably have a lower percentage of casual players than many other types of games.

It's a matter of time and devotion. If you think of them as currency your game has to be cheap enough to buy into for it to be successful in attracting casual gamers. In my experience with people that I would classify as casual gamers they definitely gravitate toward rules light, either by initial design or by ignoring/dropping everything from a system until it is rules light.

It's a definite plus if a game can function on multiple levels of complexity. For instance I've seen plenty of casual players playing video games that might not be typified as casual but they still enjoy them because they know enough of the game to get by and really don't need or care about anything else beyond that. It does say something about the old pre-4e fighter wizard paradigm, having a simpler option isn't a bad thing.
 

From my experience, the player demographics of D&D seem to have changed from its heyday of the early 80s. Back then, it seemed to me that there were many more players, but the majority of them were only "casual". Most of them either owned no rulebooks, or only a players handbook or a single box set. They usually didn't really try to learn the rules, they just asked the DM if what they did succeeded. They didn't really discuss D&D or their characters much outside of play. They didn't go to conventions, or subscribe to Dragon. They were often not particularly interested in other areas of fandom such as sci-fi, computers, comics, etc.

What you describe here is my players. Most of them were at one time, in their youth, hardcore players, but they have turned casual in their old age. The group I have now got together around 2000, although a couple of us have been gaming together since the 70s. I DM the game, I am the only one to own any 3e or 4e books, the only one with a DDI subscription, the only one who spends time on gaming blogs/forums/websites, the only one who knows the rules. I had to brow beat them to plan their characters beyond one level in 3e (and am quite happy that planning ahead is not nearly as required in 4th). They once mocked me for making up rules as we went along because I had some guards take the withdrawal action and they had never heard of such a thing (this was after a couple of years of playing 3e). Yeah, the casual gamer is still alive and well.

It's an age thing, in a lot of ways. Teenagers and college students have a lot of free time and are often much more heavily into their hobbies. Exceptions abound of course, from the driven college student to the 35 year old "bachelor" gamer who is as hardcore as they come. But by the time you throw kids, wives, and regular lives into the mix, everyone is a casual gamer.
 

(snip) Hard Core gamers would have been at Gen Con. (snip)

No, hard core gamers play the game, run the game and buy the product. If I'm going to fly to the USA it will be for a business deal of some magnitude that cannot be executed in Singapore, Australia or another country where the immigration officers are civilised.
 

To be blunt about it, "casual" is an arbitrary, artificial, dismissive, and divisive term which only ever serves to fracture communities. Unfortunately it now seems to be in regular use on the subject of D&D.

OMG first nostalgia and now casual, how many more words are we going to vilify.

There are tons of casual gamers out there, and there's nothing wrong with them taking a casual approach, but has it gotten to the point where we can no longer call a duck a duck just because someone out there might possibly get their feathers ruffled?

You took the words right out of my mouth, Oni.

All of this combined means that in the end "casual" is useless language: it means little, if anything, outside of the immediate context the user wants it to serve. In essence "casual" is in the same vein of "value" as any other "us and them" terminology used to describe a theoretical group of individuals that the speaker wants to portray in a certain light without an independent rubric for measurement.

You're overthinking, imo. We don't need an "independent rubric for measurement," just some basic definitions to work with, based on a few criteria: How much time one spends thinking about RPGs, on forums, reading books, etc; How many books owned/how much one spends regularly; How frequently one plays or wants to play; and I would add, knowledge of the hobby's history and culture.

I'll posit three categories:

CASUAL: May own rule books, but only a few and only for the purpose of playing. Rarely thinks about gaming outside of their session. Plays no more than once a week, probably less (has a hard time commiting to more than once or twice a month). Almost by definition only plays, never DMs (except maybe trying it once or twice). Doesn't go on internet forums about gaming, at least not more than once or twice to check things out (may run quickly the other way). Definitely doesn't know what "The Forge" is.

SERIOUS: Owns many game books, perhaps a few shelves worth. Buys books on a semi-regular basis, but selectively (and not necessarily to play; may be for "idea-mining," entertainment reading, etc). Thinks about RPGs frequently, even daily, but may go days or even weeks without picking up a game book or playing. Plays frequently but probably not more than once a week, and only one campaign at a time. May or may not go on internet forums frequently. May or may not know what "The Forge" is.

HARDCORE: RPGs are central to one's hobby/entertainment life. Owns many game books, probably hundreds if not thousands. Buys books on a monthly basis, spending a significant portion of disposable income. Either has a game room or wants a game room. May play in multiple campaigns at once. Basically wants to play as much as possible. Probably goes on internet forums; almost certainly has logins on ENWorld, RPG.Net, etc. Knows what the "Forge" is, has assigned GNS theory to oneself.

Or something like that. I would think that 95% of participants on this board are at least Serious gamers, with a good chunk being Hardcore. Actually, if you look at post counts an even larger portion of posts are from Hardcore gamers.

Speaking for myself, I'd categorize myself as a "Serious" gamer, with bouts of "Serious Plus." The group I currently DM is comprised of myself and five casual gamers, all 30-40-something males who haven't played since college or even before.

Another point is that there is no way to really even answer this question without being anecdotal. How many other gamers do you really come in contact with on a regular basis? Even if you are active in your local community, hang out at the FLGS, we're talking a few dozen maybe? And aren't they by definition other Serious to Hardcore gamers?
 
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So, about 80 rulebooks?!

That's hard core in my book. What kind of game even has 80 rulebooks?

Does a train of porters follow you to the game table?

You're kidding, right? I mean, said books are for six gaming systems over 8 years (D&D3, D&D3.5, d20 Modern, Star Wars RCR, Star Wars Saga, and D&D4, plus a couple of one-off games like Call of Cthulu d20 and Wheel of Time d20) and of course I only bring what I need for my current PC in the game I'm playing in (so for D&D it's usually just a PHB and one or two supplements; with Character Builder-derived power cards these days, I don't think I'll need more than that unless I'm DMing).
 

You're overthinking, imo. We don't need an "independent rubric for measurement," just some basic definitions to work with, based on a few criteria: How much time one spends thinking about RPGs, on forums, reading books, etc; How many books owned/how much one spends regularly; How frequently one plays or wants to play; and I would add, knowledge of the hobby's history and culture.

*snip*

You do realize you just described an independent rubric, right?
 

You do realize you just described an independent rubric, right?

Ah yes, I suppose you're right. Maybe I should have said that we don't need a strictly defined rubric, just general guidelines. My definitions were meant more as descriptive than definitive...the point being, "casual" is just a common word, as is "serious" and "hardcore" (slang). We don't need strict parameters to know what they mean, although it doesn't hurt to have general guidelines, which I gave.
 

I disagree that there is even an identifiable cohort of "casual" Roleplayers in the first place.

I put the burden of proof upon the OP: What exactly is a "casual" player, and how is that person different demographically from any other gamer? How can you say we've lost a group if you never show who you are talking about in the first place?

ETA: Specifically, is the entire division based on how much money you spend on RPGs or how much time you spend playing them? Because I know personally how demographically slippery the "doesn't play" and "doesn't pay" groups can be once inserted into an actual play-group.

The only difference between a casual player and a hardcore player, in my eyes, is whether they play once a week or not.
 
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