kitsune9
Adventurer
Well, I don't know the market demographics for the industry, so I won't make any comments there as to whether D&D has lost them, still has them, or gaining them.
However, I think even having casual gamers who just maybe have bought the Player's Handbook and really nothing else is fine with me. The more casual players the better, because out of that lot, someone has to be the DM, so the DM will probably pick up the DMG and a MM to boot. If we take the casual gamer population as a whole, then eventually someone is likely to buy a few more books to boost their game or maybe they will switch from casual to serious/hardcore down the road.
I think just about everyone starts out as casual players. We get a rulebook for X the RPG, like it, and then down the road we determine if we want to pick up more books/supplements for the game or if the hobby really "clicks" with us.
However, I think even having casual gamers who just maybe have bought the Player's Handbook and really nothing else is fine with me. The more casual players the better, because out of that lot, someone has to be the DM, so the DM will probably pick up the DMG and a MM to boot. If we take the casual gamer population as a whole, then eventually someone is likely to buy a few more books to boost their game or maybe they will switch from casual to serious/hardcore down the road.
I think just about everyone starts out as casual players. We get a rulebook for X the RPG, like it, and then down the road we determine if we want to pick up more books/supplements for the game or if the hobby really "clicks" with us.