BookBarbarian
Expert Long Rester
My players: "Do I have to wear clothes?"
Barbarian or Monk? Nope.
My players: "Do I have to wear clothes?"
I find dexterity outshines strength dramatically when multiclass martial/rogue characters come into play. You can cherry pick rogue levels that really stack a ton of damage on to multiple attacks and you get a huge defensive buff by using the feat that allows you to add dex to AC as a reaction to an attack. Strength is only useful if you go two-handed and even then it is outmatched by a fighter/rogue very quickly.
I think they mean the feat that lets you add your proficiency bonus to AC. Defensive duelist I think it is called.What feat is that?
Lol.Assuming the targets wearing metal armor.
But how about +5 Dex & say leather armor/natural hide, high dex + mage armor, supernatural sources of high AC, etc etc etc
Much easier I think to just not have rapiers in your game at all than come up with non-sense mechanics and rationals.
On the other hand, whenever I see threads suggesting use the Encumbrance Rules and track Equipment Weight, I always have the same response:Whenever I see threads about STR being a dump stat, I always have the same response:
Track Equipment Weight. Use the Encumbrance Rules.
I basically gave bows finesse so you can use either Str or Dex with them. I also removed the weapon limitations for Sneak Attack.
Amusingly enough, if you go the route of Str minimums for weapons, Rapier requires greater strength to use effectively than a longsword does.![]()
My players are convinced that STR is the most important combat stat. Throw in some terrain that requires leaping and climbing, and monsters that grapple. They esteem Athletics as the prince of all proficiencies.Maybe in a white room DPR only context the STR vs DEX is skewed but in practice the other aspects strength gives provide many,options in a more robust set of situations. Grappling is a big option and it generally depends on strength.
My players are convinced that STR is the most important combat stat. Throw in some terrain that requires leaping and climbing, and monsters that grapple. They esteem Athletics as the prince of all proficiencies.
My players have "proficiency blindness" too. You know, the assumption that if a character doesn't have proficiency in a particular skill, they can't use it at all.That is one of the things that makes me sad about 5e, very few of my characters get to have athletics anymore because they get fewer skills and the backgrounds that give athletics don't usually fit.
Background skills are really more like guidelines than codified templates. If your concept is that your Noble is very athletic, for whatever reason, then you can create a custom background by combining the traits of the Noble background with the skills from any other background you feel like.That is one of the things that makes me sad about 5e, very few of my characters get to have athletics anymore because they get fewer skills and the backgrounds that give athletics don't usually fit.