KarinsDad said:If you metagame the game that way, sure.
That can be applied to any part of this game, so please give it another shot.
KarinsDad said:If you metagame the game that way, sure.
Steely Dan said:That can be applied to any part of this game, so please give it another shot.
FireLance said:Again, we don't know this. Although the 3.5 version does not state it, the article seems to suggest that there is some form of hp loss on a "failed" roll in addition to moving one of three steps closer to death. So, if the players are similarly unaware of how badly injured the PC is, they have just as much incentive to heal him urgently.
EDIT: Specifically, this part:
So it looks like bleeding to death will still occur in 4e, but at a faster pace, and the three failed rolls equals death bit is the additional random element.
Plane Sailing said:That's basically a houserule which I introduced a few months after starting 3.0e, but it has a problem.
Basically the paladin never failed his saves, the wizards and rogues always failed theirs... the problems of a fortitude save!
It would probably work better if you allowed people to choose which save they wanted to use, so the wizards could hold it together by force of will, while the rogues, uh, wriggled out of the way (OK, harder to justify for rogues!)
Cheers
So, how would you interpret the following?KarinsDad said:I think you are reading things into what he wrote that are not implied. In fact, he implied the opposite of what you are inferring. He implied that the 3 strikes rule is there so that players do not have to keep track of lowering hit points (i.e. the entire 4E concept of having fewer numbers to keep track of).
The new system also retains the “unconscious character bleeding out” concept, but for obvious reasons speeds it along a bit. (There’s not really any tension watching that 15th-level fighter bleed out at a rate of 1 hp per round for 30 or 40 rounds.)
KarinsDad said:Another shot?
So because players can metagame dying in 3.5, that's a good reason to encourage it in 4E?
Please give your comment here another shot.
Steely Dan said:For someone who supposedly is the father of someone (Karen), you seem a tad immature/childish/defensive.
What I was actually saying was you can pretty much meta-game almost any concept/mechanic in D&D, I don't see how 4th Ed is encouraging it any more than 3rd Ed.
Emirikol said:I think it's ridiculously complicated in a rulesset that is supposedly trying to simplify things.
jh
KarinsDad said:Well, at least I am not the one calling other people names. Look in the mirror sport before pointing fingers.
As to how it is encouraging it more than in 3E, 4E absolutely states that a PC has a 3 rounds survival (according to the rules we know so far). The players know that the situation is not yet urgent in rounds one and two.
In 3E, the group can play without any of the other players knowing how negative a PC is at. In 3E, nobody has to know when the felled PC will die (if at all) unless that is how the group plays the game. Now do you "see it"?
One is not forced to metagame this in 3E. One is automatically metagaming it in 4E by definition. This does not mean that fellow PCs will not rush to the fallen PC on round one, it just means that the players know that it is not urgent.