Man in the Funny Hat
Hero
Not using them. I plan to LIVE!
Cmarco said:Well, I tried it out in both my games this week. It actually makes combat seem a lot more intense, and I was quite pleased with the outcome. Nobody died, but the moment one of my players rolled his second 5 in a row...
I'm looking forward to next week. Maybe, if someone's close to biting it, they'll roll a 20... could be very interesting.
I like a little fear and uncertainty among my players. Just me though...
I'm fairly sure that there will still be a need to keep track of negative hit points, though. For one, I believe that characters will still lose hit points on a failed roll (just not necessarily at the rate of 1/roundKarinsDad said:Ditto for this unconsciousness rule. Whether the player is close to death or not is not dependent on the attack that occurred, it depends on the die rolls made after he is already unconscious. A character hit to -50 can get up on the next round and be conscious whereas a character hit to -1 can die in a few rounds.
So, a great powerful NPC attack that damages for 100 points can mean almost nothing. The PC gets knocked to huge negatives and luckily, gets right back up.
Like the house rule with the wand, it allows players to determine condition after the fact based on random dice rolls as opposed to based on "number of charges actually remaining" (or in 3E terms, number of hit points remaining before -10, in 4E terms, number of hit points remaining before -half). In other word, it's a rule to keep track of charges without really doing so.
FireLance said:I'm fairly sure that there will still be a need to keep track of negative hit points, though. For one, I believe that characters will still lose hit points on a failed roll (just not necessarily at the rate of 1/round) in addition to moving one step closer to death.
In addition, we are likely to see area attacks (including continuous area attacks, like the pit fiend's fire aura) that will continue to hurt characters even if they are already dying. It seems simpler to me for such damage to be subtracted from the character's (already) negative hit points instead of being abstracted as additional dying rolls, or additional steps closer to death, for example.
Can you go into more detail about this, please? I don't really see how they don't work together.humble minion said:It most emphatically does not play well with the dragon shaman's aura of healing...
I think you are right. The way I read it, the negative hit points only need to be tracked when you take damage. Let's say a PC gets hit for 20 damage and gets dropped to -7. Let's say his "death threshold" is -10. This means the initial hit isn't enough to kill him outright, so he's lying there unconscious and dying. So long as no more damage is dealt to the PC's body, the player can forget about the negative hit points because he's either going to die after rolling below 10 three times or get healed, in which case his hit points jump back to 0 before the healing is applied anyway.KarinsDad said:I do not think we will be keeping track of negative hit points with regard to losing them each round without outside influences.
The fire aura of the demon will lower the hit points, but just lying unconscious on the ground probably will not. The article appeared to imply that the 3 strikes and you are out rule was handling that for us.
For the most part, I think we will write -14 down and it just stays there shy of additional damage. At least based on how I interpreted the article.