Plane Sailing
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KarinsDad said:Another thing that I find interesting about this new system is that PCs are MORE likely to die when in negatives in 4E than in 3.5 in many cases.
The only time in 3E where the chance of dying was greater was when the PC was hit for high negatives. But at -1 to -5 hit points, the chances to die in 4E are greater than in 3.5.
In 3.5, a PC at -1 hit points had a 61% chance of self stabilizing. A PC at -5 hit points had a 41% chance of self stabilizing.
In 4E, a PC at -whatever has a 14.26% chance of surviving and a 12.5% chance of dying after 3 rounds. After 4 rounds, it becomes 17.9% chance of survival and ~28.2% chance of dying. 5 rounds, 20.6% and ~40%. Overall, the odds are about 35% of self survival and 65% of death (shy of fellow PC assistance). And these odds are identical, regardless of whether the PC is at -1 or -50.
So, 1 unconsciousness in 8, a PC will die if a fellow PC does not get to him in 3 rounds. 1 in 6 if not within 4 rounds. For a TPK or near TPK, each PC has a 2 in 3 chance of dying.
This hardly agrees with Andy's statement:
Among other problems, this also meant that characters effectively had no way to “lose” a combat except by being killed. This removes a lot of dramatic possibilities for the story—for instance, the classic scene of the characters being captured and thrown in a cell from which they have to escape using only their wits and a pack of chewing gum (or whatever).
If the math doesn't work for unconsciousness (i.e. most PCs will die, not survive a TPK for such a classic scene), what other math does not work in 4E?
I think you've hit the nail on the head with another one of the problems of this suggested system, in the way that it *completely fails* to meet Andy's criteria.
The current system gives you a chance of stabilizing so that you are unconscious but not going to die. Classic fodder for being captured and thrown in a cell, no?
This proposed system that they talk about here doesn't have any room for remaining unconscious! You are either getting worse, still dying or recovered, you can never stabilise while unconscious and remain unconscious, ready to be captured (or carried away by your mates).
I'm also astonished at the negative hp buffer they are suggesting. Taking the 15th level fighter in the example with 120hp and doesn't die until he reaches -60 - can you picture him falling unconscious at 0hp and a group of peasants hacking at him with their swords again and again and again yet he still won't die!

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