Alright, I have some questions. First, my character will be done tonight, but I'll try to post what I have this morning.
1. Are action points intentionally restricted? It doesn't match the rules.
2. Are Appraise and Use Rope trained-only skills?
3. mild concern: Combat jumping technique and equipment, at least in the US, has not really changed much since WWII. Given that, there is typically only about 1 serious injury (i.e. broken ankle or leg or moderate to severe concussion) in about 500-1000 jumpers. Dying as a result of a combat-style jump is less likely than dying in a car accident nowadays, and I've never heard of it happening on a normal landing, only in water landings, trouble in the door or upon exiting, 'chute failure (caused either by mechanical or packing faults or conflict with other jumpers and airspace once it's deployed), etc. Once the 'chute is open, the worries are typically over for a well-trained paratrooper. What I'm saying is landing is the easy part. Your system for determining injuries upon landing may work out - I'll have to see it in action - but it seems right now that 4 or 5 or 6 chances in twenty to take damage from it is unrealistic. Again, I can't speak for the French training or equipment, but I imagine it doesn't differ much from ours.
P.S. Corcoran's may have been the bomb in the 40s and 50s, but compared to today's boots and shoes, they're pretty uncomfortable, and you can upgrade that to terribly uncomfortable when you're talking about extended use such as a lengthy march. But those guys were tough and unspoiled.

I appreciate their presence in the campaign though. I've spent seven years in them and have grown pretty attached.
P.P.S. I'm very excited too.