The Shaman
First Post
Woo-hoo!знаток said:I'm interested in playing. I'm working on the character as I post this.
Woo-hoo!знаток said:I'm interested in playing. I'm working on the character as I post this.
Tumble in a trained-only skill, so you'll just have to make the Jump check then the Reflex save for Normand to land safely. In any case a hard landing is unlikely to kill you, just knock you around a bit.Barak said:Alright.. I have a decent chance of making the jump check.. Would need a 9, which is better than 50%. My chances of making the tumble check are much lower, since I'd need a 15. Which means I'd -probably- face a DC 11 reflex check. So all in all, not -too- bad. Especially since I have decent HPs.
Correct on the ammunition: five box mags totalling 50 rounds, two grenades, and a combat knife (the kind without the compass, matches, and secret decoder ring).shadowbloodmoon said:Equipment looks good. Let me get this right though. We have two grenades and 5 magazines (4 in pouches and one in the rifle) ? And is the M3 a combat knife or a survival knife (has stuff in the handle)?...Also, pay no attention to what I said about the French equipment, after some light research, I realized those were old American gear. Silly me...
First, welcome aboard! We seem to have a well-rounded group of both players and characters, which is awesome.знаток said:Alright, I have some questions. First, my character will be done tonight, but I'll try to post what I have this morning.
1. Are action points intentionally restricted? It doesn't match the rules.
2. Are Appraise and Use Rope trained-only skills?
3. mild concern: Combat jumping technique and equipment, at least in the US, has not really changed much since WWII. Given that, there is typically only about 1 serious injury (i.e. broken ankle or leg or moderate to severe concussion) in about 500-1000 jumpers. Dying as a result of a combat-style jump is less likely than dying in a car accident nowadays, and I've never heard of it happening on a normal landing, only in water landings, trouble in the door or upon exiting, 'chute failure (caused either by mechanical or packing faults or conflict with other jumpers and airspace once it's deployed), etc. Once the 'chute is open, the worries are typically over for a well-trained paratrooper. What I'm saying is landing is the easy part. Your system for determining injuries upon landing may work out - I'll have to see it in action - but it seems right now that 4 or 5 or 6 chances in twenty to take damage from it is unrealistic. Again, I can't speak for the French training or equipment, but I imagine it doesn't differ much from ours.
P.S. Corcoran's may have been the bomb in the 40s and 50s, but compared to today's boots and shoes, they're pretty uncomfortable, and you can upgrade that to terribly uncomfortable when you're talking about extended use such as a lengthy march. But those guys were tough and unspoiled. I appreciate their presence in the campaign though. I've spent seven years in them and have grown pretty attached.
P.P.S. I'm very excited too.
Barak said:Also, despite the legion's reputation, I'm very glad that we have no psycho killer in there either. Heck, as far as I can tell, Normand was the only one to even have a brush with any criminal element, and he didn't like it.. I didn't fancy having some dude with us who wanted to torture puppies at every step..