Irda Ranger
First Post
Eh, no. I can see where you're coming from, but there's no need to go to four mental stats. I think one change might clear it up for you: make the CHR modify your Will save. That way CHR is always "personality projection" and WIS is always "perception/intuition."mach1.9pants said:Before they start making the mental stats important for everyone they need to sort out or change what they represent. Cha and Wis especially are muddled. If I want to be a powerful 'mental/natural' spellcaster type -read Sorcerer- why can't I be obnoxious? All mental/naturally inherited power users could talk the pants of the opposite sex? And all mentally tough people are wise and have great physical perceptions? And the Int/Wis absent-minded professor analogy is pathetic.
The physical attributes Str/Dex/Con has good, logical separation and can be easily believed and used. But Int/Wis/Cha are a muddle. It needs to be something like:
1. 'Ability to learn' stat. (for skill bonus and NPC intelligence, IMO a PCs int and wisdom is the players own)
2. 'Mental strength/toughness/power' stat
3. 'Perception' stat
4. 'charming sweet-talker' stat
IMO three stats don't cut it and, if we have to have 3 stats, then differentiate them better
C&C actually had a pretty good system by having a saving throw category for each stat. You resisted Charms with CHR (rejecting their personality for your) and resisted Illusions with WIS (perception). I liked it alot, and may implement something like it in 4E (I do not expect them to do this).