Wis & Secondary Stats

mach1.9pants said:
Before they start making the mental stats important for everyone they need to sort out or change what they represent. Cha and Wis especially are muddled. If I want to be a powerful 'mental/natural' spellcaster type -read Sorcerer- why can't I be obnoxious? All mental/naturally inherited power users could talk the pants of the opposite sex? And all mentally tough people are wise and have great physical perceptions? And the Int/Wis absent-minded professor analogy is pathetic.
The physical attributes Str/Dex/Con has good, logical separation and can be easily believed and used. But Int/Wis/Cha are a muddle. It needs to be something like:
1. 'Ability to learn' stat. (for skill bonus and NPC intelligence, IMO a PCs int and wisdom is the players own)
2. 'Mental strength/toughness/power' stat
3. 'Perception' stat
4. 'charming sweet-talker' stat
IMO three stats don't cut it and, if we have to have 3 stats, then differentiate them better
Eh, no. I can see where you're coming from, but there's no need to go to four mental stats. I think one change might clear it up for you: make the CHR modify your Will save. That way CHR is always "personality projection" and WIS is always "perception/intuition."

C&C actually had a pretty good system by having a saving throw category for each stat. You resisted Charms with CHR (rejecting their personality for your) and resisted Illusions with WIS (perception). I liked it alot, and may implement something like it in 4E (I do not expect them to do this).
 

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Traycor said:
>>>Anyone have any good suggestions on other areas where 4E should incorporate secondary stats into class abilities?<<<
One neat thing about Tome of Battle was that the different melee classes relied on mental stats in different ways (the Warblade's DEX and INT stacked for AC; he fought "smart"). Also, different powers relied on different stats (White Raven used CHR a lot). Because you could choose your powers, you could play to your strengths.
 

Honestly, considering that perception skills (spot/listen) are probably among the most important in the game (being able to avoid being caught flat-footed / grant your enemy combat advantage), I really think it would be balanced to let Charisma modify Will and leave Wisdom to modify Perception (and considering how opposed checks are rumored to operate, your Spot/Listen/Notice/Perception/Whatever will almost be a de facto "Defense" against people sneaking up on you).
 

Irda Ranger said:
Eh, no. I can see where you're coming from, but there's no need to go to four mental stats. I think one change might clear it up for you: make the CHR modify your Will save. That way CHR is always "personality projection" and WIS is always "perception/intuition."
Sounds good to me, I am happy with 3; just convince WotC!
 

mach1.9pants said:
Before they start making the mental stats important for everyone they need to sort out or change what they represent. Cha and Wis especially are muddled. If I want to be a powerful 'mental/natural' spellcaster type -read Sorcerer- why can't I be obnoxious?

I'd say that you can be obnoxious. Charisma represents force of personality and I know some really persuasive people with really strong persoinalities who can be totally obnoxious. What you can't be is reserved, meek and afraid to talk.
 

theredrobedwizard said:
I think that all the mental attributes will be used for all classes.

Intelligence: Bonus skill points.
Wisdom: Powers/Combat Abilities known.
Charisma: Extra uses of Powers/Combat Abilities.

So, basically, if you want to play a character without any special powers, use all your mental stats as dump stats and you're set.

-TRRW
Then we just need to make Str useful to non melee types :P

(And no, carrying capacity doesn't count, since you just have your high str tank lug around your extra junk. I'm talking in line with the defense / hit point bonuses from Con & Dex).
 


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