tylermalan
First Post
It seems to me that there is a difference between broken and destroyed. Broken seems like it implies that whatever is broken no longer works. Destroyed seems more like not only does it no longer work, but it also hardly exists - the subject of disintegrate for instance. Damaged is just damaged, injured.
So, if a magic item is damaged, it still functions but is worse for wear. If it is broken then regardless of the physical condition of the item, it no longer works or functions like it once did. If it is destroyed, it no longer works, and can no longer be said to exist like it once did.
That being the case (if anyone agrees with me), if a staff is, say, chopped in half, you could rule that it isn't destroyed, merely severely damaged, and only physically so. And since it isn't destroyed, it never loses its magical properties. You could also rule that if something is broken, it no longer functions the way it once did, and though it is not usable, it doesn't lose its magical properties because it isn't totally destroyed. Then, if the staff is "broken" in half or something, it won't work until it has been made physically whole again, and not broken.
So, if a magic item is damaged, it still functions but is worse for wear. If it is broken then regardless of the physical condition of the item, it no longer works or functions like it once did. If it is destroyed, it no longer works, and can no longer be said to exist like it once did.
That being the case (if anyone agrees with me), if a staff is, say, chopped in half, you could rule that it isn't destroyed, merely severely damaged, and only physically so. And since it isn't destroyed, it never loses its magical properties. You could also rule that if something is broken, it no longer functions the way it once did, and though it is not usable, it doesn't lose its magical properties because it isn't totally destroyed. Then, if the staff is "broken" in half or something, it won't work until it has been made physically whole again, and not broken.
Last edited: