Wishing a magic item unbroken

Stalker0 said:
The weird thing about wish is it states you can create 25,000 gp worth of nonmagical items...but then it gives no value for a magical one.
There is no gp limit to magic items created via a wish. However:
"When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP."

I'd reckon that unbreaking a magic item could be viewed as improving it.
 

log in or register to remove this ad

mvincent said:
There is no gp limit to magic items created via a wish. However:
"When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP."

I'd reckon that unbreaking a magic item could be viewed as improving it.

Then I would say that fixing a broken item would just require the normal xp for crafting it, +5000
 

Stalker0 said:
Then I would say that fixing a broken item would just require the normal xp for crafting it, +5000

Exactly right.

You can mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.

You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.

You can also mend a broken ring if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to forge that ring in the first place.

Rings, weapons, armor, shields and wondrous items can all be repaired if "broken" for 1/2 XP cost and time.

There are three important terms here, "damaged" "destroyed, "and "broken."

"Damaged" (but still functional) magic items may be repaired with a simple "Mending" spell.

"Destroyed" may or may not mean "Broken." This may even be situational. Certainly a disintegrated into dust item is fully "destroyed" and not repairable at all.

On the other hand, a sundered weapon is "destroyed" per the Sunder description, but would appear to only be "smashed" by the breaking an object rules, though it would seem to be merely "broken" by the item creation rules.

I think these terms are not used precisely at all and it is simply a DM's call as to whether a magic item is broken beyond repair (as in the item creation rules) or not.

Using a wish to repair a broken magic item (weapon, armor, shield, ring or wondrous item) would require 1/2 the normal creation XP (then doubling that, which makes it the same as the normal creation XP) plus the 5,000 XP of the wish.

"When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP. "
 
Last edited:

Stalker0 said:
Then I would say that fixing a broken item would just require the normal xp for crafting it, +5000
As mentioned earlier, magic items that can be repaired do so at only half their normal cost
 

Stalker0 said:
Then I would say that fixing a broken item would just require the normal xp for crafting it, +5000

mvincent said:
As mentioned earlier, magic items that can be repaired do so at only half their normal cost

And as I just pointed out above, a wish requires double the normal item creation XP + 5,000 XPO. Doubling of the half required for repair = the normal XP amount.

Thus Stalker0 is correct.
 


Artoomis said:
"Damaged" (but still functional) magic items may be repaired with a simple "Mending" spell.

"Destroyed" may or may not mean "Broken." This may even be situational. Certainly a disintegrated into dust item is fully "destroyed" and not repairable at all.

On the other hand, a sundered weapon is "destroyed" per the Sunder description, but would appear to only be "smashed" by the breaking an object rules, though it would seem to be merely "broken" by the item creation rules.

The way I rule this is:

"Damaged" = "Not at full HP"

"Destroyed" = "Broken" = "At 0 HP"

Even a disintegrated magic sword can be repaired, if the dust is used in the reforging process. (Especially fun if, say, some of the dust of the wielder is included ... Hello, accidenally intelligent magic items!"
 

Heh, when I read this subject I thought it was like "Can I use a wish to make my Ring of Constant True Strike and Wraith Strike" not be 'broken' (as in unbalanced)?"
 

Patryn of Elvenshae said:
The way I rule this is:

"Damaged" = "Not at full HP"

"Destroyed" = "Broken" = "At 0 HP"

Even a disintegrated magic sword can be repaired, if the dust is used in the reforging process. (Especially fun if, say, some of the dust of the wielder is included ... Hello, accidenally intelligent magic items!"


Within the rules as written you are certainly free to view it this way. I am not sure that's the way it was intended, but it is less than clear.
 

I would probably rule that as a legal wish, and not charge them any extra XP for it, under the 'reversing misfortune' clause or maybe the 'removing injuries and afflictions' clause - the gold and xp cost for that magic item has already been paid once, and we already know that wish can manipulate prior events. I tend to be fairly generous with wish in the current edition of the game, since the cost is so high. I've never really understood the glee some DMs take in making wishes an opportunity to do mean things to their players (the above comment re: Shadowstaff reminded me of this.)
 
Last edited:

Pets & Sidekicks

Remove ads

Top