*facepalm* fixed. I'm too used to thinking of characters that are level 30 whenever I roll up something in epic tier.Just to nitpick, half of 21 is 10, not 15.
With elven accuracy, that should still shut down the bosses, but ... not sure if it's enough to deal with mooks.
Gotcha. Well, dropping 1ref and gaining 1will in a way kind of cancels out, though REF is probably going to be targetted a bit more but by less annoying stuff, but wizards already get a +2 will... bah.Well, divine oracle's feature helps if you target will.
In that light, perhaps that at will illusion spell from class acts?
Also, you're not just losing 1 hitroll and damroll from going Int 16 ..
Int also helps your AC and Ref, which is why Int 20 wizards are awesome.
Hmm ... at lv 21, you should really have a +5 implement.
Now, with a boring magic staff +5 (and the AC bonus that comes with it), you can also have a lower level karmic resonance orb, as its power does not require you to attack with it, so ... a +3 version is 17,000 gp .. and at level 21 you can have ... say ... 5 of them with your pocket change.
On the subject of extra hitroll, as a max-int wizard (with min/maxed AC), I'm happy to walk into the thick of things and flank for CA. Wis-main builds aren't as confident.
Every stat effects a defense.For any dex or int based class, since their main stat also affects AC and reflex (+initiative for dex) as well as hitroll and damroll, the average main attack stat should be 20.
Since int or dex are so heavily unbalanced, they're worth 5 points in any secondary stat.
OK. But no. Taking exactly the same point buy from one race to the other, that's -2 to the stat, not -4, which is only -1 to the modifier. So it's +3 Will -1 Ref -1 hit -1dmg -1AC, and a bonus to all the WIS effects on the Wizard's powers (more squares pushed by thunderwave, orb is more effective, &c). But yeah, the net difference is that... though you also have to keep in mind that some powers add WIS mod for damage though (IE cloud of daggers), so it's not a direct loss of dmg mods (though it isn't as common certainly).So elven wis wizards are not trading 1 will for 1 ref, they're trading 4 will for 2 ref, 2 hitroll, 2 damroll, and 2 AC.
Now, wizards make more hitrolls and damrolls than any other class, so elven wizards must be considered solo-shutdown specialists, but otherwise sub-optimal.
(To be fair, wis based skills are awesome, and that's a selling point, but I reckon it's far from a wash)
Nonono, I meant literally standing in the fray to get combat advantage from flanking like you mentioned. Of course everyone's going to get attacked. Though, with thunderwave + arcane reach + resounding thunder, it's a 4x4 area that you can cast originating from 2 squares away, so it's not like you'd have to be right next to the targets either, and hitting makes them go even further away.Now, being in the thick of things happens all the time to a wizard.
Staying back and blasting isn't really an option when thunder wave is their AoE at-will. Wizards with scorching burst have more options.
OKFor those who would counter that epic characters have less need of their at wills ... well, if the party is kitted for offense (i.e. multiple 20-attack stat characters), that is sometimes true.
Heck, I've one-manned supposedly really tough encounters with a single evard's (mainly 'cos my hitroll is nigh-maxed, and them foes never got to get out after making their saves before being re-grabbed via sustain).
9x9 zone ... the party just stood at the edge ... with some clever placing and using fellow PCs as a barricade, foes can't get out. Just thunder wave them further in occasionally and you're all set.
Really? But is that more an effect of having min/maxed hit where losing 1 or 2 kills it, or the actual net loss every time you lose 2 attack bonus?Int 16 elf wizards cannot successfully do this.
There are plenty of nice powers that attack will defense. Legion's Hold and Prismatic Spray are two huge, huge examples. Particularly the first one. There's also Prismatic Beams, Sleep, Prismatic Burst, &c... Confusion is also useful, but situational...Surprise hitrolls can also come from elsewhere ... for instance, my L25 wizard is a tiefling.
Hellfire blood adds hit/dam for all fire effects, including my stun-lock power (prismatic spray).
Tieflings also get +1 to hit vs. any bloodied creature.
If I were a divine oracle, that's be a roll twice ... but IMO +4 hitroll with two powers (battle mage - if AP used at beginning of turn) is hands down better ... 'cos wizards don't have that many good powers targeting will.
Oh, of course that's not your average example, I wouldn't expect your typical Wizard to pull that off. BTW, can you PM me the build or the character's current stats at your level? Or I guess post it as it is relevant, because this post has more or less turned into "can an optimized WIS-focused Wizard compare to a typical INT-focused optimized build (IE yours).I understand that my tiefling is definitely not an average wizard.
It's downright disgusting ... the average wizard, which has int 20 at level 1, is sub-optimal by comparison.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.