Tilla the Hun (work)
First Post
alkabong said:Tilla, you've definately got some interesting ideas there. Within the context of what I was trying to do (make a parent class for wizard and sorcerer), I think that all of these could be useable modifications to the rules, assuming that both wizards and sorcerers would have to abide by the same restrictions and enhancements as mages would.
I'm not trying to create a new class so much as convert the existing wizard and sorcerer into different variants of the same meta-class.
- Al
Heh - that confused me slightly. Clarify meta-class?
My concept for a mage was an alternative core class that should be able to be played right alongside the sorceror and the wizard.
For Pyk's benefit, let me ask something without referring to your rules above, just your example, using your mage class.
Consider the first level mage with Int Mod +1 and Cha Mod +1 who takes the following feats: Arcane Preparation and Spontaneous Spellcasting, and Spell Mastery.
I, as a player, would examine the tables to find the following spells per day: Sorc - 5/3 and Wiz 3/1. Sorc of 5/3 + cha(1) = 5/4 spells I can spontaneously cast per day. However, I could prepare up to 3/1 spells, leaving 2/2 spells to spontaneous casting if I should so choose.
Is that correct? If so, I think I see a flaw.
Pyk - just for the record - I mistyped earlier, the generalist should NEVER meet or exceed the specialist in the specialists chosen specialty - that I would stand firm on.
Last edited: