rkanodia said:How about a system that lets wizards and sorcerors multiclass in a useful way, such that levels of Wizard give you access to more spells, while levels of Sorceror give you more flexibility in casting, but the overall effects stack?
An interesting idea - but it sounds potentially unbalancing to allow classes to stack in this way.
I'm sure any sorcerer would appreciate that change!rkanodia said:Spell Preparation: Wizards and Sorcerors both prepare spells as the PHB Wizard.
This seems unbalancing because levels in sorcerer give you 1> Extra spells/day and 2> Extra spells known. Levels in Wizard give you 1> Extra spells/day. Bad for wizards, and good for sorcerers.rkanodia said:Spells per day: Add your Wizard and Sorceror levels, and use the PHB Wizard spells per day chart. Levels of sorceror also give bonus spells; you can memorize two extra spells per day at each spell level that your Sorceror levels alone are sufficient to cast. (In English: if you are a wizX/sorceror6, you get two extra spells at the 1st, 2nd, and 3rd spell levels)
This seems a bit convoluted, and it looks like you get a *lot* for gaining a level in wizard OR sorcerer with this methodology.rkanodia said:Spells known: Each time you gain a level of Sorceror, you automatically gain 2 spells known, only one of which may be from the highest level you can cast. Each time you gain a level of Wizard, you automatically gain one spell known. In addition, you may know up to 5 * Wizard level additional spells; these additional spells must be learned the normal way, with scribing costs and soforth. However, you may NOT scribe a spell at a given level if the number of spells you know at that level is equal to (or higher than) the number of spells you know at the level below. (In English: you can't scribe your fourth spell at level 7 if you only know three spells at level 6)
This sounds like a fairly good idea. Using points like this makes it easier to keep track of how much spontaneous casting you can do and isn't a restrictive a system as the classic sorcerer rules are. I agree that it should scale with level as well as allowing for high ability scores.rkanodia said:Spell Flexibility: Each time you gain a level of Sorceror, you get an increase in Spontaneity Points. Yes, I know that 'Spontaneity Points' is the worst name ever. I just don't want to call them 'mana' points. I don't know exactly how many it should be. Maybe something like 2+CHA bonus per level. Maybe it should scale with level. Spontaneity Points are using to power (drumroll, please) spontaneous casting. You may choose to cast a spell spontaneously, using a spell that you had prepared at the same (or higher) level, by spending spontaneity points equal to the spell's level. Each day, when you prepare your spells, your Spontaneity Points are restored to maximum.
My biggest beef with this method is that it seems unbalanced - a character doesn't have to give up anything to both prepare spells and spontaneously cast them. They simply take levels in both wizard and sorcerer and these stack in the most beneficial way imaginable. That is why my initial concept required the expenditure of so many feats and required a good Intelligence AND a good Charisma to go down this path.
However, I really like the simplicity of the basic concept: simply take levels in wizard and sorcerer that match the "mix" that you are looking for. If you are approximately equal ability in both spontaneous casting and prepared casting, take the same number of levels in both classes. Perhaps if there were other factors that would balance the "super-stacking", this would be a viable approach.