Fifth Element
Legend
Yes. But it's RAW! It must be obeyed!Plane Sailing said:Blatant misreading of the intent to create nonsensical results if you ask me!
Or rather, it has been conjectured to be RAW by someone who has not read the RAW.
Yes. But it's RAW! It must be obeyed!Plane Sailing said:Blatant misreading of the intent to create nonsensical results if you ask me!
Falling Icicle said:Or I could just say that they have like 5 hp, which virtually guarantess that they'll die from any attack, and treat them in all other ways as a normal character, removing any loophole that could be abused. Seems pretty simple to me. *shrug*
Or, I could just throw something hard and painful at any player that tries to abuse the rules in such an outrageous way.![]()
Mouseferatu said:And there's a pretty hefty difference, IMO, between a once per encounter teleport that only covers a few squares, and the ability to fly for upwards of several minutes, while potentially carrying allies with you.
The eladrin feystep is, indeed, an exception to the rule, but it's hardly theme-breaking.
not directly, but every attack I'ver seen use a stat modifier and stat modifiers increase with level, so damage increase with levelA'koss said:No, that's incorrect, you don't gain 1/2 your level towards damage. If you did, you'd see it factored into things like the damage high level monsters inflicted and you don't.
FourthBear said:Oh, I am expecting a *lot* of howls of rage and protest in the coming days from primary spellcaster fans in the upcoming months. Most of the other classes will have their scope broadened and have gotten a lot of cool new toys. The wizard class, which was previously hogging damn near all the cool stuff, is going to be narrowed in scope and options and it will lead to psychic pain from some quarters that we won't hear the end of for decades.
I thoroughly approve of the design change, needless to say.![]()
Hypersmurf said:No, not immune to area effect attacks.
The Kobold Minion has no hit points; rather, he dies if he is hit by an attack that deals damage.
Something like a fireball is an attack (likely Intelligence vs Reflex); if the attack roll beats the minion's Reflex Defence, he is hit and takes damage, thus he dies.
Something like the Wall of Ice is not an attack; rather, it deals damage when certain conditions are met. There is no attack that hits the minion; instead, when the minion starts his turn close to the Wall, he takes X damage. He has no hit points, so this is meaningless, and he was not hit by an attack, so he doesn't die.
-Hyp.
broghammerj said:Then don't get me started on the definition of encounter. Although mostly intuitive, I think it will be harder to define when not in combat. I can already see an eladrin character bamfing all over the place say walking through town ala Nightcrawler.
korjik said:Which is pretty dumb in my opinion. I have found that having the slightest clue about the capabilities of my players, having the slightest clue about what they like and dont like, is usually a better solution to limiting their abilities just to make my life easier.
Heck, I dont generally even use 'natural' challenges cause generally all they do is eat up playing time without advancing the plot, and finding playing time is the most difficult thing to do in my now 17th level 3.5 campaign.