Nytmare
David Jose
Puggins said:If an encounter lasts for more than five minutes, does resistance expire during the encounter?
All encounters are now five minutes long.
I, for one, welcome our new abstract measurement overlords.
Puggins said:If an encounter lasts for more than five minutes, does resistance expire during the encounter?
Indeed. This is just the cooldown mechanic by another name now.Nytmare said:All encounters are now five minutes long.
I, for one, welcome our new abstract measurement overlords.
IceFractal said:It's not so much that I mind Flight being higher level - it's that I mind crappy flight being higher level. Flight speed 40' for 5 minutes that takes your minor actions to sustain (thus preventing any other buffs and some spells)? That's not Flight, that's "Flight Jr., with Training Wheels". And 16th is hardly the start of Paragon tier - shouldn't this kind of rudimentary flight be back at level 11 or so?
And this is especially insulting in light of the fact that Hippogryph mounts have been mentioned as available equipment, for 1000g, IIRC. Now I don't know exactly how prices compare, but I'll bet that's available a hell of lot sooner than level 16.
So ... unlimited flight at a good speed - or slow flight for five minutes from a daily power? This is the equivalent of a 3E Wizard having a 5th level spell that granted them the Toughness feat.
Crosswind said:What the hey? Can anybody confirm if this is actually true, or just somebody guessing? (Re: damage + 1/2 level)
-Cross
Nytmare said:All encounters are now five minutes long.
I, for one, welcome our new abstract measurement overlords.
Which make them technically 1/5 min and effectivelly 1/encounter. It's good game design IMO. Elegant, simple and almost bulletproof.Mouseferatu said:Except that "per encounter" is, as his been revealed at D&DExp, shorthand for "you can do this once and then must take a 5-minute rest before doing it again." So the definition's already hardwired into the rules, whether in combat or not.
SoulStorm said:I agree, defying the conventions of physical reality is the most enjoyable part of playing a magic using character. This fly spell is weak sauce indeed. Perhaps there are feats, or paragon paths that can grant the equivalent of 3.5's overland flight. If so, ok, if not, I'll be skipping 4th edition.
Isn't that actually the point about 4e?Darth Cyric said:This.
3.0 Fly, in particular, was flat out ludicrous.