Thanee
First Post
Bryan898 said:Next, I'd use Quiverring Palm instead of Stunning Blow. I can't see why people are talking about Stunning Blow, when Quiverring Palm is the same DC but an instant death. The Monk could just as easily have a DC 30 on this ability. Fort or die wizard, and suddenly it's a game of initiative.
Nope, the wizard will make that first save on a 2+ and that's all he needs to get to cast his spells. I think we all agree, that the wizard simply wins, as soon as he casts his first spell Time Stop or whatever, there are plenty options.
Saves need to be maxed... unfortunately Monk's have MAD. Still with magical items, your saves should each be around 20+.
The monk's saves don't matter. Only against wizards with little clue.

Force Cage is also close, while Dimensional Anchor has a ranged touch, and a Monk's touch AC at this level could be in the 30's. You'd be better off chancing the monk's save vrs and instant death spell.
Dimensional Lock, bay-bee, not Anchor.
Contingency teleport eh? Whenever he gets close? So the monk closes.. you teleport away, then what?
Then you use your buffs and your Greater Scry and summons and ... and ... and ... THEN you come back.
Time Stop- you can cast area spells and buffing spells, YAY!
YAY, indeed! Do you even have an idea how obscene a 20th level buffed up wizard's stats look like!?

Quickened True Strike and Otto's Irresistable Dance
That's one of the working methods to keep the monk busy while crushing him. I'd use an extended Otto's, tho, and make sure my luckblades are at hand, to reroll the potential 1 on the attack roll or for a single class wizard the potential 1-4 on the SR roll.
Bye
Thanee