Celebrim
Legend
Um, did nobody play a pre 3e wizard?...1e/2e wizards were HARD to play. Seriously, with the restriction on magic items (can't buy them, pretty much an adventure in of itself to make one thus you had to get by with what slots you had) AND the rules of magic in combat (1 pt of damage and your spell is lost AND high level spells being relatively slow in combat) AND the rules for spells themselves (many spells being dangerous to the caster AND spell acquisition being more subject to the whims of the DM AND non-damage spells being less useful as you level)
Yes, I played it pre-3e wizard. And yes, I pretty much instantly discount the opinion of anyone who claims 1e wizards made other classes obselete and completely overshadowed other classes as in fact never having played 1e and not having much of an opinion worth listening to on this matter.
My general experience with 1e wizards is that they were too fragile to keep alive. Even at 6th or 7th level, a single class wizard simply didn't have enough spells to contribute anything more than an occasional emergency nova, and could easily be dropped by single attacks and was lucky to have an AC of better than 8 or so. Most of the time you kept behind cover, and occasionally flung a dart or dagger. In the highly unlikely event you got one to 10th level, you still probably had less than 30 h.p. and you were lucky if you'd managed to get your AC down to 0. It was very easy to have your character overwhelmed even at a time when your compatriots were reaching the point that they had so many hitpoints that nothing in game could drop them except a failed saving throw.
I never saw a single classed 1e wizard survive to high levels in all the time playing the game. I saw some fairly powerful multiclassed wizards who used the hitpoint boost (and sometimes AC boost) to get them through the low levels, but then you often ran up into an XP wall that made advancement almost impossible. Except by the most deliberate effort by the DM and cautious play by the player, I can't imagine how you'd get a 1e M-U up to casting 9th level spells.
Third edition vastly increased the power of the wizard (and the cleric!). This was necessary at low levels, but broke the game (somewhat, I'm sure we can find plenty of defenders of the usefulness of other classes) at high levels. Many of the safeguards Gygax had wrote into the rules to prevent abuse of powerful spells were written out, and that just made the problem worse.
I didn't however see alot of 3rd edition single classed wizards survive long at my table either, nor did I do alot of high level play. But I can sympathize with both sides. I can definately see the problem (and I could foresee the problem developing with my PC cleric) and see why something needed to be done, but I can very much agree that the steps taken leave something to be desired (and that something isn't 'lording it over my fellow players').