Wizards of the Coast Reveals Revised Eberron Species Details

Five playable species will be in the book.
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Wizards of the Coast has revealed some new details about Eberron: Forge of the Artificer, specifically detailing some of the changes players can expect to see from the species rules in the book. The upcoming Eberron splatbook will feature five species. Four of the species appeared in Eberron: Rising From the Last War, while the Khoravar (which have mixed human and elvish ancestries) are presented as a unique species in the book.

Today on D&D Beyond, Wizards listed some of the changes that will appear in each ruleset. Most notably, the Warforged is now presented as a Construct, while the Kalashtar are presented as aberrations. This makes these species immune to various spells that only impact humanoids. Additionally, the Khoravar has a new Lethargy Resilience feature that turns a failed saving throw to end or prevent the Unconscious condition into a success. This feature recharges after 1d4 Long Rests, which is a new design element to D&D.

According to D&D Beyond, the following changes are being made:

Changeling:
  • Based on the Changeling from Mordenkainen Presents: Monsters of the Multiverse.
  • Shape-Shifter: You have Advantage on Charisma checks while shape-shifted.
Kalashtar:
  • Creature Type: Kalashtar now have the Aberration creature type.
  • Mind Link: You can now allow multiple creatures to communicate with you telepathically, and they no longer must be able to see you.
  • Severed From Dreams: You gain proficiency in one skill of your choice after a Long Rest. This proficiency lasts until you finish another Long Rest.
Khoravar:
  • Now included as a unique playable species in the world of Eberron
  • Darkvision: Gain Darkvision with a range of 60 feet.
  • Fey Ancestry: You have Advantage on saving throws to avoid or end the Charmed condition.
  • Fey Gift: You know the Friends cantrip. When you finish a Long Rest, you can swap it for any Cleric, Druid, or Wizard cantrip.
  • Lethargy Resilience: You can turn a failed save to avoid or end the Unconscious condition into a success. You can use this trait again after you finish 1d4 Long Rests.
  • Skill Versatility: Gain proficiency in one skill or tool of your choice. After you finish a Long Rest, you may swap that proficiency for a different skill or tool.
Shifter:
  • Based on the Shifter from Mordenkainen Presents: Monsters of the Multiverse.
  • Size: You can choose to be Medium or Small when you select this species.
Warforged:
  • Creature Type: Warforged now have the Construct creature type.
  • Constructed Resilience: Now have Advantage on saving throws to end the Poisoned condition and some aspects of this trait have been moved to Sentry's Rest and the new Tireless trait.
  • Integrated Protection: Donning armor no longer takes an hour.
  • Sentry's Rest: Now specifies Warforged don't need to sleep, and magic can't put them to sleep.
  • Tireless: You don't gain Exhaustion levels from dehydration, malnutrition, or suffocation.
 

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Christian Hoffer

Christian Hoffer


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From the start from memory
I didn’t phrase myself well, my bad. I know Eberron always called them “Khoravar” (well, specifically that was the particular main culture of half-elves). For some reason I had thought that 5E Eberron had dropped the term “half-elf” for Khoravar… turns out they just dropped half-elves.
 




The half-elf just came back with a name that doesn't say "half-breed" in it. Half-orcs were subsumed mechanically into the PHB orc.
Lorewise, Jhor'guntaal (Eberron "half-orcs") are ostensibly still a thing - they make up the bulk of House Tharashk, one of the dragonmarked houses. The only real difference between them and Khoravar is that Khoravar are known to have their own majority Khoravar communities and distinct cultural identity separate from both their human and elven ancestors, whereas Jhor'guntaal generally live in mixed human/orc communities and see themselves as a bridge between the two instead of something distinct from their "parent" species (a perspective largely shared by the "half-elves" of House Medani as well, who reject the "Khoravar" identity precisely for that reason).

As happy as I am that Khoravar have made a return - and I am happy, this looks pretty much exactly like what I was wanting out of an update to the 2014 "half-elf" statblock - they either need to extend the same courtesy to Jhor'guntaal or, better yet, there needs to be a system for constructing species mechanics for mixed ancestry characters of any combination.

By all means, ditch the "half-x" naming scheme. But the concept of mixed ancestry characters should be mechanically supported, particularly since, unless I'm very much mistaken, the whole "Pick a Parent" thing never made it into the 2024 rules.
 
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Interesting, do in addition to talking about the revised Species, they talk about Dragonmarked Feats and Backgrounds. They confirm that every House and Aberrant gets a Background ("Averrant Heir" for the Aberrant Feat). For those from non-traditional Species, or who are not part of a House, they recommend either taking tge Dragonmark Feat at Level 4 or working with one's DM to customize the House Backgrounds.
 

Lorewise, Jhor'guntaal (Eberron "half-orcs") are ostensibly still a thing - they make up the bulk of House Tharashk, one of the dragonmarked houses. The only real difference between them and Khoravar is that Khoravar are known to have their own majority Khoravar communities and distinct cultural identity, whereas Jhor'guntaal largely live in mixed human/orc communities and see themselves as the bridge between the two instead (a perspective largely shared by the "half-elves" of House Medani as well).

As happy as I am that Khoravar have made a return - and I am happy, this looks like pretty much exactly what I was wanting out of an update to the 2014 "half-elf" statblock - they either need to extend the same courtesy to Jhor'guntaal or, better yet, there needs to be a system for constructing species mechanics for mixed ancestry characters.

Particularly since, unless I'm very much mistaken, the whole "Pick a Parent" thing never made it into the 2024 rules.

By all means, ditch the "half-x" naming scheme. But the concept of mixed ancestry characters should be mechanically supported.
AFAIK the Khoravar are a truebreeding race (species?), the Jhor'guntaal are not.

A "system for species mechanics for mixed ancestry characters" is IMHO a not so great idea, because I'm pretty sure it would be a "mix and match"-system: a dream for the min-maxing players and a possible nuisance for the Dungeon Master.
 
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AFAIK the Khoravar are a truebreeding race (species?), the Jhor'guntaal are not.
It's been repeatedly noted that Khoravar can and do reproduce amongst themselves, specifically because the ability to do so helps to reinforce their distinct cultural identity, but I don't think it's ever been said that Jhor'guntaal cannot do the same. The cultural context they tend to arise in - i.e. largely mixed human/orc communities - just doesn't make that as necessary to explicitly point out as it is for Khoravar.

And frankly, I don't think that should be the threshold for whether mixed ancestry characters should be mechanically supported.
 


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