Wizards of the Coast Reveals Revised Eberron Species Details

Five playable species will be in the book.
1752608651536.png


Wizards of the Coast has revealed some new details about Eberron: Forge of the Artificer, specifically detailing some of the changes players can expect to see from the species rules in the book. The upcoming Eberron splatbook will feature five species. Four of the species appeared in Eberron: Rising From the Last War, while the Khoravar (which have mixed human and elvish ancestries) are presented as a unique species in the book.

Today on D&D Beyond, Wizards listed some of the changes that will appear in each ruleset. Most notably, the Warforged is now presented as a Construct, while the Kalashtar are presented as aberrations. This makes these species immune to various spells that only impact humanoids. Additionally, the Khoravar has a new Lethargy Resilience feature that turns a failed saving throw to end or prevent the Unconscious condition into a success. This feature recharges after 1d4 Long Rests, which is a new design element to D&D.

According to D&D Beyond, the following changes are being made:

Changeling:
  • Based on the Changeling from Mordenkainen Presents: Monsters of the Multiverse.
  • Shape-Shifter: You have Advantage on Charisma checks while shape-shifted.
Kalashtar:
  • Creature Type: Kalashtar now have the Aberration creature type.
  • Mind Link: You can now allow multiple creatures to communicate with you telepathically, and they no longer must be able to see you.
  • Severed From Dreams: You gain proficiency in one skill of your choice after a Long Rest. This proficiency lasts until you finish another Long Rest.
Khoravar:
  • Now included as a unique playable species in the world of Eberron
  • Darkvision: Gain Darkvision with a range of 60 feet.
  • Fey Ancestry: You have Advantage on saving throws to avoid or end the Charmed condition.
  • Fey Gift: You know the Friends cantrip. When you finish a Long Rest, you can swap it for any Cleric, Druid, or Wizard cantrip.
  • Lethargy Resilience: You can turn a failed save to avoid or end the Unconscious condition into a success. You can use this trait again after you finish 1d4 Long Rests.
  • Skill Versatility: Gain proficiency in one skill or tool of your choice. After you finish a Long Rest, you may swap that proficiency for a different skill or tool.
Shifter:
  • Based on the Shifter from Mordenkainen Presents: Monsters of the Multiverse.
  • Size: You can choose to be Medium or Small when you select this species.
Warforged:
  • Creature Type: Warforged now have the Construct creature type.
  • Constructed Resilience: Now have Advantage on saving throws to end the Poisoned condition and some aspects of this trait have been moved to Sentry's Rest and the new Tireless trait.
  • Integrated Protection: Donning armor no longer takes an hour.
  • Sentry's Rest: Now specifies Warforged don't need to sleep, and magic can't put them to sleep.
  • Tireless: You don't gain Exhaustion levels from dehydration, malnutrition, or suffocation.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

See from my perspective it's more that they came back with a name that doesn't normalize being biracial the way D&D used to, and I felt it was more accepting the way it was.
To me, with a Black dad and a white mom, yea, I have since I was a child playing DnD felt a kinship with half elves. Tanis Half Elven was my hero.

I do not, and never have, considered myself a “half breed” as someone earlier said. Some people just can’t accept how much getting rid of half elves and half orcs felt like cultural erasure. I really don’t see why I shouldn’t be troubled by this.

But then again, I was, and never have been, the target demographic for Wizards of the Coast.
 

log in or register to remove this ad

It's been repeatedly noted that Khoravar can and do reproduce amongst themselves, specifically because the ability to do so helps to reinforce their distinct cultural identity, but I don't think it's ever been said that Jhor'guntaal cannot do the same. The cultural context they tend to arise in - i.e. largely mixed human/orc communities - just doesn't make that as necessary to explicitly point out as it is for Khoravar.
IMHO it's in the Name: Khoravar means "Children of Khorvair", Jhor'guntaal means "The Children of Two Bloods" Khoravar are (purposely) distinct from the humans and the elves this race orginated from, the Jhor'guntaal are "the best of the two" and live within the culture of their parents.
And frankly, I don't think that should be the threshold for whether mixed ancestry characters should be mechanically supported.
 

See from my perspective it's more that they came back with a name that doesn't normalize being biracial the way D&D used to, and I felt it was more accepting the way it was.
The name "Khoravar" for the distinct Half-Elven "race" of Eberron was established more than twenty years ago, so they didn't "came back with a name that doesn't normalize being biracial".
 

The name "Khoravar" for the distinct Half-Elven "race" of Eberron was established more than twenty years ago, so they didn't "came back with a name that doesn't normalize being biracial".
For those who know the fantasy lore of a particular setting, sure. Having clearly labeled biracial options in the PHB spoke to people in a way that never will. I knew that D&D was full of half-elves and half-orcs many years before I ever played an actual game of it.
 

For those who know the fantasy lore of a particular setting, sure. Having clearly labeled biracial options in the PHB spoke to people in a way that never will. I knew that D&D was full of half-elves and half-orcs many years before I ever played an actual game of it.
Khoravar:
  • Now included as a unique playable species in the world of Eberron
And it's one of my pet peeves but Half-Elves and Half-Orc were never biracial, they were (and are) hybrids because Elves, Humans and Orcs are different species.
 



Khoravar:
  • Now included as a unique playable species in the world of Eberron
And it's one of my pet peeves but Half-Elves and Half-Orc were never biracial, they were (and are) hybrids because Elves, Humans and Orcs are different species.
What you don’t seem to realize is that to some of us mixed people, even if they weren’t specifically labeled “biracial”, that’s how we interpreted them as.

We aren’t “hybrids”. We aren’t “half breeds”. Pet peeves don’t discount who we identify with.
 

And it's one of my pet peeves but Half-Elves and Half-Orc were never biracial, they were (and are) hybrids because Elves, Humans and Orcs are different species.
Oh sure. But that isn't the only thing they symbolized, because we humans living on this world with only the one species of humanoid tend to read race into D&D races, which is why this whole aspect of the game has become a colossal minefield. Correctly pointing out that they are actually hybrids doesn't making culling them seem less problematic.
 


Pets & Sidekicks

Related Articles

Remove ads

Pets & Sidekicks

Remove ads

Top