Just got played by a 20th level troll
Yeah for me, I’d just let it be a “moment of relative safety and calm, when you can take a breather”.IME the difference lies in the fiction around the adventure the PCs are on. Sometimes an hour rest doesn't matter, sometimes the PCs feel like going to ground for that long could lead to complications. For my group, 5 minutes seems to be the sweet spot.
That said, something as short as a 2 action short rest could work fine as well. You start it with one action, if you move, use a reaction or take damage before you take your next action, the short rest fails (which could be a fun way for a Fighter to use Action Surge), otherwise you use your action to 'short rest' and gain the benefits, ending your turn. You can take a short rest twice per day in this way.
And really, even a 1 action short rest with the 2 per day limit would probably work fine.
IME, 5 minutes is extremely different from 1 hour, especially when the game isn’t a dungeon crawl at all.The thing about short rests is it doesn't matter how long they are if it doesn't matter how long they are. That is, if you aren't in a dungeon making wandering monster checks over "2 turns" then the only difference between 5minutes and an hour is a few spell durations.
Why, what difference does 5 minutes vs an hour have on the road to Gondor of while lurking the alleys of Lahnkmar?Yeah for me, I’d just let it be a “moment of relative safety and calm, when you can take a breather”.
IME, 5 minutes is extremely different from 1 hour, especially when the game isn’t a dungeon crawl at all.
Sure it can. You just can’t share it with the community.But that can’t be done.
Taking 5 minutes can be done without losing a trail or having to risk exhaustion to make up lost time. 1 hour is harder. In a challenge measured in hours, 5 minutes might as well be “no action required”.Why, what difference does 5 minutes vs an hour have on the road to Gondor of while lurking the alleys of Lahnkmar?
TL;DR?All five side stories from Dominaria United. Tomorrow is the last chapter of the main story. I don't know if it will be released before, during, or after Wizards Presents.
Deep in the deserts of Jamuraa, a massive Phyrexian awakens from its slumber. All who lie in its path face destruction—including the caravan of Efravans stranded outside high city walls. Can Niambi talk the gates into opening before it's too late?magic.wizards.com
Weatherlight crewmembers fly across Phyrexian enemy territory to make deliveries wherever the Coalition needs. When the ship is harried out of the sky, they find themselves relying on help from an unlikely—and ancient—source.magic.wizards.com
Death and Salvation
Ulf is a student at the Tolarian Academy of Lat-Nam with a knack for research but precious little magical talent. An unlikely discovery pushes him to rely on his wits and the help of a mysterious stranger to avoid danger.magic.wizards.com
Liliana Vess has heard his voice for most of her life. For a time, she thought the being known as the Raven Man had finally gone quiet—until uneasy dreams drive her from her peaceful life at Strixhaven.magic.wizards.com
I'll get to them in a bit, was just wondering if there was anything suggestive of announcements.
I may be reading into it way too much, but the term "Oracle's eye view" makes me think they will be light on the details for the D&D stuff. With the exception of Dragonlance, they're going to start that marketing machine tomorrow.