I am thinking of using a combination of OLD, NEW and NOW (for the Chi part once it is released) for a Shadowrun-esque setting. With this on mind I would like to have more detailed rules for:
- Decking/Hacking: Rules for intrusion, data stealing, ICE stats and combat, related exploits, equipment, programms...etc
- Combat in the astral plane: Fight between spirits or astral egos, related exploits...etc.
- Spirit conjuring and control: Rules for conjuring spirits, totems, related exploits, spirit stats, possesions. Maybe a system based onthe CHA attribute instead of MAG.
- More Origins/Careers for the typical archetypes of a Magic-Cyberpunk setting.
Not an easy job but a very interesting one I believe.