Woas
First Post
In a turn of events during the previous game session, the party has fled into the woodlands on the outskirts of a village that has turned hostile towards them.
Now, typically I prepare and run sessions that involve time in outdoor environs, there is a overarching order of events that usually happen. For example the party of adventurers are traveling from Town A to Town B through the country-side. Thats the typical situation and I can fast forward or slow down the speed of the trip to include any encounters/plot hooks along the way, as the path the adventurers take is fairly well defined.
But this is not the case this time. The overarching theme/goal of the game is still there but man, did the players really throw me for a loop. But I don't want it to stop me! I want to use the momentum of the situation and instead of fumbling the chance, really make something cool from all this. Like I said, the village the characters were at has pretty much turned hostile to them because of some really bad detective work and general lack of respect to local customs. The characters basically picked up all their earthly belongings and ran into whatever woods that lay next to the village to get away from a big angry mob.
What I'm asking for is some advice on making a fun, memorable, and exciting 'woodland survival' situation. What I don't want is to bog down the next couple sessions with constant random encounters or tedious 'Are you lost? Then you walk around in circles all day. Make camp.' I'd really like to play up the fact that the characters ran into the woods pretty much on the drop of a hat and have very limited water/trail rations and generally little gear prepared for this other than your typical stuff (I don't even think they have tents).
Does anyone have good advice from experience or just general knowledge to really spruce this up? Specific ways you've done 'lost in the woods' and tracked time/distance, interesting encounters to meet with? As a last little disclaimer, we play Iron Heroes. But I'll take any suggestions really, just know that the characters have zero access to magic.
Thanks,
Woas
Now, typically I prepare and run sessions that involve time in outdoor environs, there is a overarching order of events that usually happen. For example the party of adventurers are traveling from Town A to Town B through the country-side. Thats the typical situation and I can fast forward or slow down the speed of the trip to include any encounters/plot hooks along the way, as the path the adventurers take is fairly well defined.
But this is not the case this time. The overarching theme/goal of the game is still there but man, did the players really throw me for a loop. But I don't want it to stop me! I want to use the momentum of the situation and instead of fumbling the chance, really make something cool from all this. Like I said, the village the characters were at has pretty much turned hostile to them because of some really bad detective work and general lack of respect to local customs. The characters basically picked up all their earthly belongings and ran into whatever woods that lay next to the village to get away from a big angry mob.
What I'm asking for is some advice on making a fun, memorable, and exciting 'woodland survival' situation. What I don't want is to bog down the next couple sessions with constant random encounters or tedious 'Are you lost? Then you walk around in circles all day. Make camp.' I'd really like to play up the fact that the characters ran into the woods pretty much on the drop of a hat and have very limited water/trail rations and generally little gear prepared for this other than your typical stuff (I don't even think they have tents).
Does anyone have good advice from experience or just general knowledge to really spruce this up? Specific ways you've done 'lost in the woods' and tracked time/distance, interesting encounters to meet with? As a last little disclaimer, we play Iron Heroes. But I'll take any suggestions really, just know that the characters have zero access to magic.
Thanks,
Woas