steeldragons
Steeliest of the dragons
Ok...so I said "Any" because there isn't really a way to specify more than one...
I'm finally working on putting my own World of Orea [WoO] into print...and simultaneously, my homebrewed "game system" for the WoO.
The game is, essentially, a 1e-ish flavored play style with elements of 2e and even a couple of [what would now be considered, but in the day were AMAAAAZING innovations] 3 and 4e elements. But all as simplified as possible.
Race and class are separate. Class-specific "themes"...Non-combat Skills (built into classes and themes, as well as Skill Points for choices of the player) Combat as simple as possible to be given additional optional rules of complexity as the game progresses...
Yes...basically, I'm writing my own 5e (but since this has been "in the works/coagulating" since before there was a 4e, I don't really think of it as such) which is/was how I've played for the last however many years.
Current class list for the "Basic/Beginners Set" includes:
Cleric (which is basic with domain powers for the initial set, expanding into what I guess would be considered "prestige classes" at higher levels...so Specialist type clerics)
Fighter
Mage
Rogue
[Orean] Barbarian (which is simultaneously an Orean world culture and class)
Bard
Druid
Illusionist [as an example of the specialist school mage that will be expanded upon in the later "expert" style set]
Ranger
Paladin
and...
Psychic [both to offer a "non-magic magic-type" class and introduce a Power Point system that will be expanded upon in the expert set.]
So there are currently 11 classes.
IF I were to have room for 1 more class (cuz a round 12 strikes my sensibilities better than 11 but I am DESperately trying to keep it to 64 pages)...
What would you be most interested in seeing as a class:
Full class Knight/Cavalier (instead of a theme)
Full class Martial Artist
Full class Assassin (instead of a theme)
Necromancer, Conjurer or other specialist mage?
Something else I haven't thought of...
As it stands now, there are 5 non-magic classes (Rangers and Paladins don't have spell casting) and 5 casting classes and then the psychic.
Basically, what would you want to play that I can provide for you?
Thanks in advance for any/all input.
--Steel Dragons
I'm finally working on putting my own World of Orea [WoO] into print...and simultaneously, my homebrewed "game system" for the WoO.
The game is, essentially, a 1e-ish flavored play style with elements of 2e and even a couple of [what would now be considered, but in the day were AMAAAAZING innovations] 3 and 4e elements. But all as simplified as possible.
Race and class are separate. Class-specific "themes"...Non-combat Skills (built into classes and themes, as well as Skill Points for choices of the player) Combat as simple as possible to be given additional optional rules of complexity as the game progresses...
Yes...basically, I'm writing my own 5e (but since this has been "in the works/coagulating" since before there was a 4e, I don't really think of it as such) which is/was how I've played for the last however many years.
Current class list for the "Basic/Beginners Set" includes:
Cleric (which is basic with domain powers for the initial set, expanding into what I guess would be considered "prestige classes" at higher levels...so Specialist type clerics)
Fighter
Mage
Rogue
[Orean] Barbarian (which is simultaneously an Orean world culture and class)
Bard
Druid
Illusionist [as an example of the specialist school mage that will be expanded upon in the later "expert" style set]
Ranger
Paladin
and...
Psychic [both to offer a "non-magic magic-type" class and introduce a Power Point system that will be expanded upon in the expert set.]
So there are currently 11 classes.
IF I were to have room for 1 more class (cuz a round 12 strikes my sensibilities better than 11 but I am DESperately trying to keep it to 64 pages)...
What would you be most interested in seeing as a class:
Full class Knight/Cavalier (instead of a theme)
Full class Martial Artist
Full class Assassin (instead of a theme)
Necromancer, Conjurer or other specialist mage?
Something else I haven't thought of...
As it stands now, there are 5 non-magic classes (Rangers and Paladins don't have spell casting) and 5 casting classes and then the psychic.
Basically, what would you want to play that I can provide for you?
Thanks in advance for any/all input.
--Steel Dragons