Workin' on a game system. What class would you want out of the gate?

steeldragons

Steeliest of the dragons
Ok...so I said "Any" because there isn't really a way to specify more than one...

I'm finally working on putting my own World of Orea [WoO] into print...and simultaneously, my homebrewed "game system" for the WoO.

The game is, essentially, a 1e-ish flavored play style with elements of 2e and even a couple of [what would now be considered, but in the day were AMAAAAZING innovations] 3 and 4e elements. But all as simplified as possible.

Race and class are separate. Class-specific "themes"...Non-combat Skills (built into classes and themes, as well as Skill Points for choices of the player) Combat as simple as possible to be given additional optional rules of complexity as the game progresses...

Yes...basically, I'm writing my own 5e (but since this has been "in the works/coagulating" since before there was a 4e, I don't really think of it as such) which is/was how I've played for the last however many years.

Current class list for the "Basic/Beginners Set" includes:
Cleric (which is basic with domain powers for the initial set, expanding into what I guess would be considered "prestige classes" at higher levels...so Specialist type clerics)
Fighter
Mage
Rogue
[Orean] Barbarian (which is simultaneously an Orean world culture and class)
Bard
Druid
Illusionist [as an example of the specialist school mage that will be expanded upon in the later "expert" style set]
Ranger
Paladin
and...
Psychic [both to offer a "non-magic magic-type" class and introduce a Power Point system that will be expanded upon in the expert set.]

So there are currently 11 classes.

IF I were to have room for 1 more class (cuz a round 12 strikes my sensibilities better than 11 but I am DESperately trying to keep it to 64 pages)...

What would you be most interested in seeing as a class:
Full class Knight/Cavalier (instead of a theme)
Full class Martial Artist
Full class Assassin (instead of a theme)
Necromancer, Conjurer or other specialist mage?
Something else I haven't thought of...

As it stands now, there are 5 non-magic classes (Rangers and Paladins don't have spell casting) and 5 casting classes and then the psychic.

Basically, what would you want to play that I can provide for you?

Thanks in advance for any/all input.
--Steel Dragons
 

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It looks like you have plenty already--especially for a "Basic/Beginners Set." The classes you have are more than enough for an Advanced/Expert set, if you ask me. It looks like the kung fu class is the only one not on there, so that's what I recommend.

Any particular reason you classify the Illusionist as a specialist wizard, but you don't classify the Druid as a specialist priest, or the Paladin as a specialist Fighter?
 

It looks like you have plenty already--especially for a "Basic/Beginners Set." The classes you have are more than enough for an Advanced/Expert set, if you ask me. It looks like the kung fu class is the only one not on there, so that's what I recommend.

Any particular reason you classify the Illusionist as a specialist wizard, but you don't classify the Druid as a specialist priest, or the Paladin as a specialist Fighter?

Well thanks...I've thought/wondered about that too, at times...Maybe I need/should go with less? Like 3 non-casters, 3 casters and have done with it? But at the same time, I don't want to be introducing more very familiar and expected type classes (like bards or barbarians or, even, warlocks!) in the 3rd [or later if there is one] set. I'd like as many options "up front" without getting tooooo crazy. But maybe 12 is...maybe 8 or 10 is better?...introduce another 6-8 in the 2nd set?

As for the illusionist v. druid/paladin...reason 1) is world setting flavor. Druids are specifically separate from clerics: worshiping nature, being uninterested/not connected to the "Gods of Men", and using "natural magic" versus "divine magic." They are a separate class within the "Priest" class category...[spoiler alert: as far as I'm thinking now, Shaman will be added to the "Priest class" list in the 2nd set] Clerics will be "specialist clerics" (including the clerics of the nature deities!). Druids are an ancient single order throughout the world-setting. They are just...druids.

Reason 2) re: Paladins being "specialist fighters", they kinda are...in the unspoken [formerly known as] "sub-class" kind of way. Paladins are a specific [yes, divinely infused and connected to the gods of Law/Order] "Warrior class." Druids are a specific "Priest class." Mages and Illusionists are both specific "Wizard classes." Bard is a specific Rogue class. etc...

Specifically, there is an entire nation of mages who have, in the centuries since its formation, "classified/specialized/expanded" sorcery [a.k.a. "arcane magic"] into several formal schools [spoiler: the "Sanctemi"...collectively, the "Arkademia"]. Naturally, general mages and select specialties (like Illusionists) from outside that nation are possible. But/so the "why illusionists are thought of as specialists" goes to the setting history/flavor.
 



Warlord or Martial Artist for me. I like to be an inspiring leader without needing to be devoutly religious. I'm also a big fan of close quarters combat; grappling in particular.

If I have to pick one, I suppose I'll say Warlord. If Paladin is worthy of being its own class, I feel Warlord is too.
 

In my own homebrew, I use the Cleric, the Druid, and the Shaman to represent three different religions (comparable to Roman/Byzantine Christianity, Celtic Druidism, and Germanic Paganism, respectively), so if you have cultural room for it, perhaps a Shaman style class would be appropriate... a spiritual version of your Orean Barbarian.
 

I'd play up the formalized schools of magic aspect and make a Conjurer or Necromancer. But that's because I personally dislike "generalist" mages.
 

It sounds like you are setting this to your campaign world. Do an additional class that fits into your campaign world.
Casters:
Mage
Illusionist
Psychic

Caster/Non-Caster:
Bard
Cleric
Druid

No-casters:
Ranger
Paladin
Fighter
Rogue
Barbarian

My vote I guess would be adding another Caster class. I guess... You have 3 casters, 3 gish, and 5 non-casters. Perhaps a "Priest" who is more of a caster than the cleric/druid or perhaps a sorcerer/warlock type who is an innate caster.
 

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