World of Low'verok OOC - Active - Roll-Call!

Ok, this is for Starman. Also, I'll get you some general information on the Forbidden Lands soon.

Forests of Low'verok
While there are several wooded areas of Low'verok, the largest and most intimidating forests are the Farlight and the Black Pine. These forests haven't been logged in centuries, and to the outside eye, remain virgin woods. All elves come from one of the two forests. While many elven communities exist in other areas of Low'verok, all elves are born in one of the two great forests. A pregnant elven woman would make every effort to get back to her home forest (or the other, if her time is close) in order to give birth in one of the great elven communities. The rare elf that is born outside the protection of the great forests (and its attending spirits) is considered unlucky or even cursed. It's fairly obvious when an elf is born outside the great forests; a normal elf's eyes are green, a "outborn" elf's eyes are bright blue.

Other intelligent races generally do not enter the great forests without permission. While the great forests are not exactly closed to outsiders, one needs a potent reason to come inside, and an even better one to come to one of the elven communities therein. Some of the fringe communities of humans, gnomes, or half-elves have standing permission to a certain amount of hunting and gathering on the edges of the forest, and most consider these to be lucky. A word from them carries weight when an outsider tries to gain entry to the great forests.

Black Pine - The Black Pine forest borders the coast in parts, and is subject the coastal raids that are part of life along the ocean. The elves from this region run Port Xialar, which is open to all species, though they have their own ports deeper into the forest. To hide their own ports, the elves employ obscuring magic, but sorcerers or wizards with pirate bands have brought down the elven defenses before. In reaction to this, the elves of the Black Pine forest concentrate not on more powerful magic, but on skillful archers, frequently combined with magic. The archers and arcane archers of the Black Pine forest are the best in Low'verok. An elf from this region typically has a somewhat martial and practical outlook. They're close to human and halfling trade routes as well, and generally get along with traders very well.

Farlight - If the Black Pine forest is said to represent the martial and warlike side of elves, than the Farlight forest represents the mystical and magical side. Many centuries ago, human, half-elven, genasi, and others raised great magician's towers and created deep underground complexes. The Farlight forest was a strange, isolated collection of communities bent on studying the arcane mysteries. The elves permitted this because they too were fascinated by the magic, and hoped that with many others (particularly non-elves, that might have a different way of looking at things), the mysteries could be unraveled. For reasons unknown, several strange areas of slightly warped magic exist in the Farlight forest, along with the odd portal. Because of these strange magical fields, the Farlight forest contains several odd creatures, infused with the odd magical currents. The mysteries of the Farlight forest have prevented any kind of major invasion, despite the fact that it borders the Unexplored Lands. Orc hoards have simply been swallowed up by it, as evidinced by left-behind sheilds, weapons, and armor as they tried to run.

However, a few centuries ago, the great towers and complexes began to fall into ruin. The arcanists and magisters with their strange experiments had simply vanished without a trace. The elves were uncertain of how this happened, but visions from Corellon Larethian convinced them that it had been folly to allow the raising (and descending) of towers into the great forests, particularly by non-elves.

The forest today is dotted by crumbling ruins of once-great towers, usually in close proximity to one strange magic field or another. The elves shun them, and continue to live in their natural cities. However, they know that some strange things still reside in the old complexes. They occasionally let well-trusted adventuring groups clean out some of the more troublesome ones.

The elves of the Farlight forest still carry on a strong magical tradition. The most powerful wizards tend to come from the Farlight, as well as many unique spells and magical items.

Argent - here's the information for Alnaria:

Alnaria - Unicorn Goddess, the Innocent One, the Eternal Child, Protector of Children, Goddess of Innocence
Symbol: Unicorn's head with a shepard's crook underneath
Alignment: neutral good
Portfolio: Children, animals, plants, protection of woodlands
Worshipers: Mothers and pregnant woman (on behalf of their children), children, druids, elves, virgins, unicorn riders, those who are innocent
Cleric Alignments: CG, NG, LG
Domains: Animal, Good, Luck, Protection
Favored Weapon: Shepard's crook

Alnaria (al-nar-ee-ah) is the protector of the innocent, primarily children and animals, but will also intervene on the behalf of others who are unable to help themselves. Her clerics run orphanages and maternity wards, her druids guard virgin woods and tend sick animals. Her name is invoked by mothers to protect their children (typically when trying to find a lost little one), as well as the children themselves if they are in trouble.

Strangely enough, her reputation as a protector of the innocent has led to the use of oaths in her name in matters of law. Swearing an oath that one is "innocent before the eyes of Alnaria" is a potent oath and one not lightly used. The priests and priestess of Alnaria have occasionally been asked to shelter those innocent of their crimes against those who think otherwise. This practice is not often done, as this puts the clerics in grave danger.

However, Alnaria's first priority is to the true innocent. She has established several small communities around Low'verok of people that are considered Chosen by Alnaria. These people have minds like children, even in adult age. They do not know fear, pain, or deciet (or any matters of war). These communities are havens of peace, and those who have lose their mental balance are brought to these places to regain it. They are typically guarded by those who are not Chosen, and thus can be defended from those who would use deadly force.

Alnaria is primarily a peace-loving goddess, but as a protector of children she can be a powerful force. In several temples are legions of Her virgin battle priestess, armed with spears carved to look like unicorn horns, mounted on the backs of unicorns. They respond to threats to temples of Alnaria, villages of Her Chosen, or other areas of her concern (forests typically).

Alnaria's clergy is a strangely mixed bag. Some are virgins, wanting to keep that state. Many of these are girls that have escaped arranged marriages. Others are mothers who have lost their children and desire to enter the church so they can protect others. Some are those who have had their innocence taken from their forcefully and have come to the temple for healing and peace. And some are those that simply love the wilderness and animals and desire to protect it.
 
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Ray Silver said:
Argent - here's the information for Alnaria:

Favored Weapon: Shepard's crook

Alnaria (al-nar-ee-ah) is the protector of the innocent, primarily children and animals, but will also intervene on the behalf of others who are unable to help themselves. Her clerics run orphanages and maternity wards


How did you know!
I just got done writing a brief profile and you add this! too weird!

Elexia hails from Willow Grove. She has spent her time over the last century raising and tutoring the children, in the orphanage she ran. She became so much a centerpiece of the town and town structure that the townsfolk all call her Granny. Elexia however is still a young elf and wished to see the world. One day after a very depressing talk with the town elders she decided she had had enough and left. She has lived so long among the humans that she sometimes has to be reminded she is an elf.
When she was a child growing up in a commune on the banks of Greenfire Lake all was wonder and joy. She was called to her ladies service at an early age and became the nanny for the commune there until the “thrills of the big city” brought her to Willow Grove. Now that same wanderlust is upon her and she has seen fit to find a new set of people to protect. While they may not be innocents themselves, She is there to make sure that the adventurers don’t harm the innocent.
Tall and serene she has white hair and clear blue eyes. Her Shepard’s crook is never far from her and neither is her love and devotion to all the little ones.

One thing that I will be playing on is her age compared to the non-elves in the world. Remember that she could have been diapering the grandparents of many of the humans.
 



Syrrian, no Elven double-bow?

So, we got 2 Clerics, a Barbarian, a Rogue, a Wizard, and a Ftr/Wiz. mwahahahaha
Let's rumble!

edit: forgot about the genasi!

2 humans
2 elves
1 halfling
1 genasi

what a crew!
 
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Argent - well, it's part of both. Low'verok is a new homebrew, so some of what you guys are putting down for your character background will end up being canon. Enjoy it!

I had seen your character sheet and saw that you had a shepard's crook. I was contemplating Alnaria's favored weapon (I had considered it being the shortspear, but she's really not a martial diety except for specific circumstances), and decided that that fit perfectly. However, the orphanage thing I had up before I saw your character background, so I can only claim my vast psychic powers (tm) for that "coincidence." ;)

It also looks like Elexia is an "outborn" elf, so you and Syrrian may have had some words in the past when you first met, eh?

Starman - Farlight forest it is. I'm going to post some more general information about the Forbidden Lands that a story-collecter such as yourself might know. Everyone else, aside from Rokelsh (Jemal), you know as much as is in the first post, only Syrrian (and Rokelsh to a lesser extent) will know what I will post, unless he chooses to share with you. (Rokelsh would know a little bit because he's from the Unwanted Desert.)

Everyone else, I'm going to be posting a few more bits of information about your individuals's chosen point of origin, race, etc. These are just things to help get the flavor of the world, they are not a straight jacket.

Also, does anyone have ideas for a name for your adventuring group? You'll need one, it's important. :)
 
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Q

Tales of the Forbidden Lands

For both Syrrian and Rokelsh:
Wisdom of the Unwanted Desert
The Forbidden Lands spew forth monsters that seek only to devour the land around them. The hidious humanoid creatures seem to be a thin skin over a body of watery ooze, with hard fists and filmy wings. They can create more of themselves. When you kill one, you must kill the seeds that are left behind. Adding water to the seeds means creating more of the monsters. It is fortuitous that the Unwanted Desert borders the Forbidden Lands, for the dryness that tests its people means the safety of the rest of Low'verok.

Occasionally, those who go close to the cliff see great dragons made of translucent violet fire prowling the blasted plains below. They rarely approach the cliffs, and have only been seen from a distance.

Pregnant women who have nightmares in the Unwanted Desert have their offspring watched closely. Sometimes those unlucky children seem to be born with a strange hunger for other people's minds. They turn into besital monsters and desire only to attack other people, pierce their eyes and eat their minds. These creatures, called "soul eaters" by the peoples of the Unwanted Desert, are particularly despised.

It is generally thought that the proximity of the Forbidden Lands can cause terrible dreams about its twisted and terrible origins; things that no mind can comprehend. Because of this, talismans that protect one from bad dreams are extremely common amongst the people of the Unwanted Desert.

For Syrrian only
Tales of the Forbidden Explorers

There are a few very adventerous souls that have explored the very edges of the Forbidden Lands. The most adventerous (and some say, most crazy) is a gnome named Quelp Yipp Braggort. He actually climbed part-way down the shear cliff of the Forbidden Lands, which is the farthest anyone has gotten and been able to return to tell the tale.

He said the land is blasted and scortched, though by looked through a spyglass, he has sworn to have seen trees in the distance. By watching the horizon at night, he has seen bits of fire come raining down from the sky into the Forbidden Lands, accompanied by sounds of great explosions. He is uncertain exactly what this means, but he theorizes that it is a weapon or battle spell. This implies that there is some kind of intelligent life there, probably waging a war.

Other people scoff at his tales, but for all of Quelp's bragging in other areas of his life, he speaks of this experience with utter sincereity and a complete lack of the flourishes he lavishes onto his other tales. He says this tale needs no enhancement.

Twice, Syrrian has met in his life people that claim to be from the Forbidden Lands. One was a young man that at first glace appeared to be a fire genasi, with glowing skin, fire-bright hair, and violet eyes. He was obviously unbalanced, and he claimed that the "Skyfire Lords" wanted his "earthfire" back. He was clutching an elaborate rod of a silvery metal as he spoke, wringing it through his hands. He wasn't able to answer Syrrian's questions very coherently, but he spoke of the "cities of the Skyfire Lords," the "memories of the dark ones," the "nightmares they give us if they leave, I know they're coming for me, the dreams are getting worse," and "fire from the sky, it all comes to that, I'll be returning to the fire, I'm going home."

Later that day, the man incinerated himself in the middle of the Well's End market square. The local mage's guild declared it to be an improperly cast fireball detonated at the man's feet. However, several witnesses claimed they saw something fall from the sky and strike the man to set him on fire. The mage's guild dismissed that as nonsense.

The other Syrrian met was in an enclave of runecasters at the northwestern fringe of the Firespine mountains. The community, called the Stonecarved Brothers, was mostly dwarfs, humans, and earth genasi. They carved runes on the rocks and tattooed and imprinted runes on their own bodies to improve their magical powers. One man had particularly strange tattoos, some of which looked like a vauge suggestion of an alien face with three eyes. Unlike most of the others, he was not a spellcaster, but a warrior with a scholastic bent. He deflected most of Syrrian's questions, but gave him two pieces of information. "The memories of those destroyed live on in me." "Seek the sea of souls and there you will learn to carry another's heart with you." The man gave his name only as Far-strider Starseeker. He has thus far not returned any of Syrrian's letters for further information.
 


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