World of Warcraft rant

myrdden said:
If population on the server is the primary culprit, then I hope Blizzard is looking at a way for players to migrate existing characters to another server to help with the load.

They're definitely looking at character migration, and I hope they've got a system set up soon. The point about the days they're giving us for free is a good one: if you're paying $14.95 a month (the month-to-month price), and if you get a single day of free service, that's about fifty cents. Multiply that by 500,000 accounts, and you have a quarter-million dollars in revenue they're losing every time they give a single day extension of service. (this is a simplistic calculation, inasmuch as it doesn't take into consideration the people who have long-term accounts or who won't renew their monthly accounts; however, it also underestimates the number of users).

Given how many extensions they've handed out, I think they're taking the problem pretty seriously.

Daniel
 

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Pielorinho said:
Given how many extensions they've handed out, I think they're taking the problem pretty seriously.

Daniel

I have no doubt about that. I have noticed a more visible pressence by the mods in the WoW forums (when I can stand going there) delivering more information.
 

So, can someone tell why in WoW a CLOTH BAG costs 25 silver and a cutlass cost like 20 silver and some cooper?
 

KenM said:
So, can someone tell why in WoW a CLOTH BAG costs 25 silver and a cutlass cost like 20 silver and some cooper?

It's all about value. A cloth bag allows you to carry more items which (in my opinion) is more valusble than a cutless.
 

Okay, you people. Calm down, step off your high horses, and listen.

If you haven't already, go read the Penny Arcade interview with Blizzard. you can find it here:
http://www.penny-arcade.com/news.php3?date=2005-01-24
Scroll down to see it.

Simply put, since day one Blizzard has been trying to manage a firehose aimed at a teacup. If they had predicted before hand the number of players they actually got, they would have been laughed at. They had to expect the game would be popular, but the reality was simply beyond reasonable expectation. It's their job to make the game work right, I agree; but when the unexpected happens you have to cut people a little slack. Besides, humans are fallible, and it's better to judge them on how they deal with their mistakes than on whether they make them at all.

Yes, they did print enough copies for all these unexpected players, because manufacturing costs per unit go down the more you make at once. Vivendi probably decided to print the largest quantity they could for a single run to save money, because they had faith in Blizzard and knew they'd sell eventually. That's the key word: eventually. The same principle applies with the servers. They'd planned to roll out those extra servers gradually as more players joined over the coming months; if they'd lauched with all of them, and even their most optimistic estimates were true, either half of them would go unused or they'd all have too few players for any sort of community to form.

And from what I've seen, Blizzard has been busting their collective hump to fix the problems that have arisen. Do you honestly think they don't care about their customers? People who didn't just buy the software, but are continuing to pay a monthly fee to use it? When the game has been unplayable for too many for too long, they've credited players' accounts with extra time, and that's money out of their own pockets. They put a freeze of distributing more copies to keep the population from getting bigger and harder to handle, which is even more money lost. And beyond the money, there's the egoes of the creators: They put all their creative energy and talent into making this game, and to some of them it must feel like a personal failure on their part that it doesn't work. You can't honestly tell me that they don't want the game to work right at least as much as you do; for you it's just entertainment, but for them it's their livelihood and their professional reputation.

And no, they haven't been terribly forthcoming with status reports and explanations of the problems, but that's probably for three main reasons: One, they're afraid of making promises they won't be able to keep because of problems they haven't forseen yet. Two, when you're trying your hardest to fix something, it's annoying and frustrating to have to stop working on it to explain what's wrong and what you're doing about it. And three, they know that most people simply don't care why they can't play, they just want to be able to.

We would'nt be so frustrated with these problems if the game wasn't so awesome. With that in mind, and the knowledge that Blizzard is doing the best they can in a difficult situation, I'm willing be lenient in my criticism for the time being.
 

Another quick WoW question, how do I get my Warrior able to use axes? Seems strange I can swing a sword or a mace/ club but not an axe.
 

KenM said:
Another quick WoW question, how do I get my Warrior able to use axes? Seems strange I can swing a sword or a mace/ club but not an axe.

Go to a weapon trainer. If you are alliance then I believe the trainer is in Ironforge. Ask any guard there and they'll tell you where the trainer is.
 

KenM said:
Great, another MMORPG screwed up because the company hypes it up for a year and half before it comes out, then when things go wrong with the servers getting overloaded, ect. they say "we did not anticapate such a high demand."
No, it's screwed up because the publisher (Vivendi Universal Games, whose only other MMORPG is Dark Age of Camelot, the RC Cola of MMORPGs) didn't want to front sufficient capital to buy a gazillion servers.

Blizzard had this exact same problem with Battle.net not being ready for the hordes of people who wanted to play Diablo I online. They KNEW to overcompensate, but they don't have the resources to buy all the servers needed, so VUG had to front it. VUG execs said "well, sure, 600,000 people signed up in 24 hours for open beta, but that was FREE. We know how many people really play these games, because we have DAoC. Here, you can have a quarter of a gazillion, and we're being generous."

VUG execs, of course, have about zero knowledge of gaming, since most of them came from other parts of the megacorp. Witness how few parts of VUG actually are successful (Valve, Blizzard, one or two PS2 development studios and whatever poor bastards are servicing the Hoyle license) compared to how many studios they have (a quarter of a gazillion).

Having said that, ordering from the Blizzard store directly (i.e. checking back every few days for more copies) seems to work best.
 

Kitsune said:
Considering that they printed each and every copy sold, no, it's not very understandable that they didn't have the server capacity to go with those copies.
Boxes are printed for six months worth of sales in the computer game industry. Blizzard has since said that they had more servers available, but not fully ready, since they were expecting to phase them in, bit by bit.
 

Dark Jezter said:
Yep. On most servers, Alliance characters outnumber Horde characters by about 4 to 1.
It's actually about 3:2. The WoW Census site relies on people opting in and using their download to "record" numbers. It's spectacularly inaccurate. People using the Cosmos population tools (which basically /who the population for all zones) show things are a lot closer than the census data claims.
 

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