jim pinto
First Post
DM_Jeff said:After finishing reading chapter 2 last night, I realized the chances you'll end the dungeon with the same PC you started isn't likely to happen. And it might not always be easy to explain in the traditional fashion how your replacement PC shows up. I was bored at work this morning, so...
SNIP
-DM Jeff
(co-author of section O)
jeff ibach and his charts... god bless you man
(although some of those items need an editor)

Region B has a lot of traps and jeff is right,
its deadly, but only for completists who must
explore every square foot of tile.
someone on here posted that they played it at
dragoncon and they didn't like the # of traps.
sounds like the DM.
since i wrote Region B, here's my dollar-fifty
cut the damage of each trap in half
make spoting them easy
allow the PCs to get a clue and realize the dungeon
isn't there for their comfort
cut out half the traps and save them for future adventures
allow SPOT checks to find them
develop a SOP (standard operating procedure) that includes
a list of things the group does before EACH room. have their
search and spot checks rolled ahead of time (say 30+ for each
PC) and then cross them off as they're used.
this will save a lot of time
deadly traps are not the fault of the designer,
(although they are his/her brainchild)
but the curse of the DM who must monitor how
well the PCs are doing.
a good rogue is going to find ALL the traps and then
someone is going to say the dungeon was too easy.
role-playing games (unlike video games) require a human
element that must monitor the level of the persons
playing. you as the DM know the best time to drop
another trap on them. you as the DM know the best
time to make a room empty so they can rest.
saying the dungeon is too hard is like saying your
coffee is too hot. give it time and it'll cool down.
and since many of the traps protect something useful
for the PCs, its hardly a stretch for the DM to assume
he can add a few healing potions to the deadlier rooms
that the bugbears and goblins have been unable to get
passed.
anyway.
enough soapboxing. i'm glad to see people playing and
enjoying the product.
game on.
[mr. ibach... you've had the book 2 weeks and you've only
finished one chapter. for shame.]