hawkeyefan
Legend
I think most games would be well served to have some kind of "Retreat" rule as an option that the group can exercise. Because of turn structure and the general flow of the game, retreating is often not nearly as viable as it may be in real world situations. If players knew that retreating was a reliable (or at least somewhat reliable option), it'd likely be considered more often.
Absent such a rule, it's left up to the individual GM and table to determine. And in that case, I think it would not be bad advice at all to say to the GM "You should let retreating work and not get all giddy at the chance to kill off a PC or two as the party withdraws".
Absent such a rule, it's left up to the individual GM and table to determine. And in that case, I think it would not be bad advice at all to say to the GM "You should let retreating work and not get all giddy at the chance to kill off a PC or two as the party withdraws".