Tolen Mar
First Post
(Warning..I didnt plan on it to be this long, but I posted it and saw how long it was.)
I've played a lot of systems. Many only once and many for entire campaigns.
As far as systems go, any one that has you rolling increasing numbers of dice never floated for me. I can't stand that type of system, and whether the game is considered good or not (by the gaming public at large), if it has that kind of system I shelve it again.
Now that being said, I have no specific game to lambast as a horrible experience or bad rules set aside from the above. In fact, I'd like to take a moment or two to defends a few choices.
GURPS was the first RPG I played aside from DnD 1E. Course at the time, there were far fewer supplements available. I don't have any problem with it now, except for as was mentioned, new DM's tend to try to use everything. I once tried to start my own GURPS sci-fi game, and made the same mistake. GURPS, Hi-Tech, Ultra-Tech, Mecha, The cybernetics book....Pare it back and add the pices as you need, it isnt that big of a deal.
(I also have no problem taking time to build detailed PC's so that won't necesarily turn me off of a system.)
Rolemaster/MERP I think are getting an unfair shake. The only reason it takes so long to build new characters and has a list of skills a mile long is the same problem GURPS suffers from. The more books you have, the more choices too. It can take some time to read through them all. Make sure a copy of the charts most likely to be used are in easy reach and the game isnt that slow. (However, maybe making it use fewer charts would be a good idea.) I like RM. It plays nicely (once you get the long part, character creation, out of the way).
Palladium. I still have a soft spot in my heart for the Palladium system. Not the rules themselves of course, but I mean in a general sense. I ran two successful Palladium system campaigns, one was RIFTS, and the other fantasy. I even imported the juicer from rifts into the fantasy game for a player who wanted a dragonslayer. (I had the juicer book, and stole the dragon juicer for it.) Now I dont play it. It got out of hand. It makes no effort to balance a play group. A good GM could do that, but I just dont have time for it now.
FASA trek is good, the Ship Combat game that you are to use is too clunky for my tastes (even though Im a big Star Fleet Battles fan, and it has a lot of similarities...despite being much shorter).
Battlelords was fun. It wasn't by any stretch a simplistic game. The impression I got was that the guy who wrote it wanted to take the best parts of all the systems available (in his opinion) and cobble them together into a single game. I mean it was put out by SSDC, but the attribute tables included 'system shock' ratings, 'lift bars' and other DnDisms...stir in this mechanic from this game, stir in that one from there...The odd thing is, it worked. It didnt play that badly either. Could have been fun, but like GURPS, I just dont have the time for another system.
(When I say I dont have time, I mean d20 pretty much sucks up my time now. I'm in an Arcana Evolved game that will be wrapping up soon, and we are moving to Iron Heroes. In my face to face group, it looks like Im going to be building a d20 modern variation on spelljammer. 2 games is about all I can devote myself to these days.)
The only system I plan on bashing here is a problem for me largely because of the creeped out feeling I get from its fans. All but one, who is a good friend. That's WoD...any of them. I tried to get into Vampire, but couldn't. The rules I read first off were all about whining over your cursed existence, and second IIRC were a multiple dice mechanic. I played a vampire for a few sessions and while I could get into character, I couldnt get into the game. I never bought the rulebooks, I borrowed them. And since my friend was such a big vampire fan, I decided to. I looked over all of my options and decided to pick up wraith. The group was fine with me playing a ghost, but still it didnt fly well for me. I just cant abide the system. I eventually took the book back to the store.
Wait...I think I just remembered the worst system ever. I've played a huge number of games..cyberpunk, earthdawn, skyrealms of jorune, star wars (though not d20 yet)...you name it, Ive probably at least read the books. But the one system that I claim is the worst I feel is the worst because you only had one stat. That stat was arrived at by rolling 1d10. Everything you did was based on that single roll made during creation. No skills, no feats, no special abilities. It was called...T.W.E.R.P.S. The Worlds Easiest Role Playing System. Really. I still need crackers for all this cheese.
I've played a lot of systems. Many only once and many for entire campaigns.
As far as systems go, any one that has you rolling increasing numbers of dice never floated for me. I can't stand that type of system, and whether the game is considered good or not (by the gaming public at large), if it has that kind of system I shelve it again.
Now that being said, I have no specific game to lambast as a horrible experience or bad rules set aside from the above. In fact, I'd like to take a moment or two to defends a few choices.
GURPS was the first RPG I played aside from DnD 1E. Course at the time, there were far fewer supplements available. I don't have any problem with it now, except for as was mentioned, new DM's tend to try to use everything. I once tried to start my own GURPS sci-fi game, and made the same mistake. GURPS, Hi-Tech, Ultra-Tech, Mecha, The cybernetics book....Pare it back and add the pices as you need, it isnt that big of a deal.
(I also have no problem taking time to build detailed PC's so that won't necesarily turn me off of a system.)
Rolemaster/MERP I think are getting an unfair shake. The only reason it takes so long to build new characters and has a list of skills a mile long is the same problem GURPS suffers from. The more books you have, the more choices too. It can take some time to read through them all. Make sure a copy of the charts most likely to be used are in easy reach and the game isnt that slow. (However, maybe making it use fewer charts would be a good idea.) I like RM. It plays nicely (once you get the long part, character creation, out of the way).
Palladium. I still have a soft spot in my heart for the Palladium system. Not the rules themselves of course, but I mean in a general sense. I ran two successful Palladium system campaigns, one was RIFTS, and the other fantasy. I even imported the juicer from rifts into the fantasy game for a player who wanted a dragonslayer. (I had the juicer book, and stole the dragon juicer for it.) Now I dont play it. It got out of hand. It makes no effort to balance a play group. A good GM could do that, but I just dont have time for it now.
FASA trek is good, the Ship Combat game that you are to use is too clunky for my tastes (even though Im a big Star Fleet Battles fan, and it has a lot of similarities...despite being much shorter).
Battlelords was fun. It wasn't by any stretch a simplistic game. The impression I got was that the guy who wrote it wanted to take the best parts of all the systems available (in his opinion) and cobble them together into a single game. I mean it was put out by SSDC, but the attribute tables included 'system shock' ratings, 'lift bars' and other DnDisms...stir in this mechanic from this game, stir in that one from there...The odd thing is, it worked. It didnt play that badly either. Could have been fun, but like GURPS, I just dont have the time for another system.
(When I say I dont have time, I mean d20 pretty much sucks up my time now. I'm in an Arcana Evolved game that will be wrapping up soon, and we are moving to Iron Heroes. In my face to face group, it looks like Im going to be building a d20 modern variation on spelljammer. 2 games is about all I can devote myself to these days.)
The only system I plan on bashing here is a problem for me largely because of the creeped out feeling I get from its fans. All but one, who is a good friend. That's WoD...any of them. I tried to get into Vampire, but couldn't. The rules I read first off were all about whining over your cursed existence, and second IIRC were a multiple dice mechanic. I played a vampire for a few sessions and while I could get into character, I couldnt get into the game. I never bought the rulebooks, I borrowed them. And since my friend was such a big vampire fan, I decided to. I looked over all of my options and decided to pick up wraith. The group was fine with me playing a ghost, but still it didnt fly well for me. I just cant abide the system. I eventually took the book back to the store.
Wait...I think I just remembered the worst system ever. I've played a huge number of games..cyberpunk, earthdawn, skyrealms of jorune, star wars (though not d20 yet)...you name it, Ive probably at least read the books. But the one system that I claim is the worst I feel is the worst because you only had one stat. That stat was arrived at by rolling 1d10. Everything you did was based on that single roll made during creation. No skills, no feats, no special abilities. It was called...T.W.E.R.P.S. The Worlds Easiest Role Playing System. Really. I still need crackers for all this cheese.