Great background SongDragon, I now have a way to get you and FtF's characters into the game will work my way around to the others.
[sblock=text character sheet]
Basic Information
Race : dwarf
Class : cleric (Aura: Chaotic - Faint)
Says Good faint below
Level : 1
Experience : 0
Not really needed now.
Alignment : Lawful Good
Languanges : Celestial, Common, Dwarven, Orcish
Deity : Gracenyes
Ability Scores
Strength 16 +3
Dexterity 13 +1
Constitution 10 +0 +2 racial
Intelligence 15 +2
Wisdom 14 +2 +2 racial
Charisma 14 +2 -2 racial
Combat
Hit Points 8 = 1d8
Armor Class 19 = 10 +6 (armor) +2 (shield) +1 (dex) (+4 dodge vs giant)
Armor Class (Touch) 11 = 10 +1 (dex) (+4 dodge vs giant)
Armor Class (Flatfooted) 18 = 10 +6 (armor) +2 (shield)
Initiative +1 = +1 (dex)
Base Attack Bonus +0 = +0 (class/es)
Combat Maneuver Bonus +3 = +0 bab +3 (str)
Combat Maneuver Defense 11 = 10 +0 bab +3 (str) +1 (dex) (+4 bs bull rush or trip while on ground)
CMD should be 14
Fortitude +2 = +2 (base) +0 (con)
Reflex +1 = +0 (base) +1 (dex)
Will +4 = +2 (base) +2 (wis)
Speed 20 ft
Damage Reduction n/a
Spell Resistance +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
+2 trait bonus on all saving throws against charm and compulsion effects.
am I reading this right you would get a +4 bonus to say a charm person spell?
Weapons
Heavy Mace (melee) +3 = +0 bab +3 str (1d8+3, 20/x2)
Dwarven Waraxe (melee) -1 = +0 bab +3 str -4 untrained (1d10+3, 20/x3)
Light Crossbow (ranged) +1 = +0 bab +1 dex (1d8, 19-20/x2)
(80ft range)
Racial Traits:
• +2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
• Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size. Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
• Darkvision: Dwarves can see in the dark up to 60 feet.
• Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
• Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
• Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
• Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
• Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
• Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
• Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
• Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Class Features
• Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity.
• Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details). (Good: Faint)
Says Chaotic faint up top
• Spells 3 0-level (DC 12)/ 2+1 1st-level (DC 13)
• Channel Energy (Su): 1d6 (DC 12)
(DC 14) Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. (5 times/day)
• Domains:
• Nobility-Martyr: Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power 5 times per day. Sacrificial Bond (Su): At 8th level, when an ally within 30 feet takes damage from an attack, you can, as an immediate action, transfer this damage to yourself.
Domain Spells: 1st—divine favor, 2nd—shield other, 3rd—magic vestment, 4th—discern lies, 5th—greater command, 6th—sacrificial oath, 7th—repulsion, 8th—demand, 9th—storm of vengeance.
• Glory-Heroism: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 5 times per day.
Aura of Heroism (Su): At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism.
Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—heroism, 4th—holy smite, 5th—righteous might, 6th—undeath to death, 7th—holy sword, 8th—holy aura, 9th—gate.
Spells
0-level (3 per day) (DC 12):
Create Water, Detect Magic, Stabilize
1st level (2 per day + 1 domain) (DC13):
Bless, Command, Divine Favor(d)
Feats
Persuasive (Occupation) +2 to diplomacy and intimidate
Selective Channeling (1st level)
Occupation
Diplomat: The diplomat is a noble that specializes in negotiation. (160g to start)
Alignment: Any
Skills: Perception becomes a class skill
Bonus Feat: Persuasive
Traits
Birthmark: This birthmark can serve you as a divine focus for casting spells, and you gain a +2 trait bonus on all saving throws against charm and compulsion effects.
Ease of Faith: You gain a +1 bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Skill Points: 4 = +2 class +2 int + 1 favored class
5 points total; 5 were spent
Max Ranks: 1 ACP: -6
Code:
Acrobatics -4 = +0 ranks +1 dex -6 acp [COLOR=red][B]-5[/B][/COLOR]
Appraise +1 = +0 ranks +2 int (+2 for gems/metal) [COLOR=red][B]+2[/B][/COLOR]
Bluff +2 = +0 ranks +2 cha
Climb -3 = +0 ranks +3 str -6 acp
Diplomacy +9 = +1 ranks +2 cha +3 class +2 feat +1 trait
Disguise +2 = +0 ranks +2 cha
Heal +2 = +0 ranks +2 wis
Intimidate +4 = +0 ranks +2 cha +2 feat
Knowledge (nobility) +6 = +1 ranks +2 int +3 class
Knowledge (religion) +6 = +1 ranks +2 int +3 class
Perception +6 = +1 ranks +2 wis +3 class
Ride -4 = +0 ranks +2 dex -6 acp [B][COLOR=red]dex is +1 should be -5[/COLOR][/B]
Sense Motive +6 = +1 ranks +2 wis +3 class
Spellcraft +2 = +0 ranks +2 int
Stealth -5 = +0 ranks +1 dex -6 acp
Survival +2 = +0 ranks +2 wis
Swim -3 = +0 ranks +3 str -6 acp
Equipment (starting funds 400g = 240g cleric + 160g occupation (diplomat))
Code:
Weight (lbs) Cost (in gold)
brestplate armor worn 30 200
heavy wooden shield worn, left arm 10 7
heavy mace sheathed, left side 8 8 [COLOR=red][B]cost = 12gp[/B][/COLOR]
(battle scepter of Gracenyes)
dwarven waraxe baldric, back 8 30
light crossbow slug over back 4 35
10 bolts quiver, at right hip 1 1
backpack worn 2 2
belt, pouch worn 0.5 1
scroll case backpack 0.5 1
silver holy symbol worn 1 25
waterskin backpack 4 1
bedroll backpack 5 0.1
flint and steel backpack -- 1
rations (4 days) backpack 4 2
silk rope (50ft) outside of backpack 5 10
exporler's outfit worn -- --
Treasure: 75gp, 9 sp, 0 cp Gems: n/a
have you at 73gp 9sp if your starting gp is correct for the occupation (I can't check that) sure you want that much leftover gp? and not a scroll or two?
Total weight carried: 83
Maximum weight possible: 76 light, 153 medium, 230 heavy
Details
Size: medium
Gender: female
Age: 48
Height: ft 3' 10"
Weight: lbs 141
Hair Color: dark auburn
Eye Color: brown
Skin Color: light earth
Demeanor: Gentle, but forthright. Sure of herself.
[/sblock]