Dragonwriter
First Post
AoO aren't my major concern it is being able to use this "spell-like" abilty will paraylzed(or tied up etc.) but you can't cast spells while paraylzed(tied up etc.). So that seems "unspell-like".
So point two:
Without components of any kind you give the oppurtinity to cast while impaired. I say that is "inspell-like", and shouldn't be allowed.
And that they can be countered but how does someone know a spell is being cast. You say "I use my SLA to summon a monster to put a dire wolf behind the enemy." and I say " Your ablity is countered by one of the inquisitors." We all know the next thing will be "How did he know I was casting anything?" (Although the Bestiary says they can't be countered but the Core book says they can.)
That is what I really wish to address and if we simply say, SLA's can't be countered then they become a little more powerful than their intention. I know they book states that the have no components but it also says that they are like spells and spells do have at least a verbal component.
If we even add just that (V component) we give reason for counterspelling, and the inability to use it if you are incapacited and can't speak.
Sure spell like abilites have been around a while and never "fixed". They work to the players benefits when used or to the DM's when used agianst players, balanced ok, sure. But they are still sitting their contradicting themselves.
A simple suggestion:
For the "cast while impaired," I still need Line of Sight and Line of Effect. If I can't see, I don't know where to put my summoned creature. I could drop them off a cliff, for all I know.
As for the "cannot counterspell," let it be! Please, HM. My class already got a nerf (so I can only have Summon Monster OR Eidolon active, not both), I don't need another one! We've just barely begun playing. The bad guys will still be able to Dispel the effects I create, but they just can't use the Counterspell options.
Let's just play it as the rules say and if it becomes a problem, then we talk about taking the power down. Can we just do that, rather than nerfing ONE character, out of the whole group?
So point three:
Do we allow counterspelling of SLAs or not?
If they can than they will need some component to allow for how the counterer knew a spell was being cast. If they can't be then are they really "spell-like".
I say, most vehemently, No. The effects can be dispelled, but just them being able to Counterspell one of my major class features is not right. Yeah, they can do that to Wizards, Clerics, etc. but those are, firstly spells and secondly, those classes have a lot more uses/day than any Summoner.
So, please, let's just play it by what the PFSRD AND 3.5 SRD say, as they are/were kept up-to-date with the rules that came out. House-rule it if it becomes overpowered, but not before. And see if the others have a problem with it. At the moment, only you and I are discussing it, when it does affect the entire play dynamic and the party. WD chimed in, too, but we've got three more members.
I say please leave my class features alone; they've already been smacked down once as it is. And that was without a major alteration to the basic rules.