WotC WotC blacklist. Discussion

I largely agree with your assessment. Except Mearls was/is a very good game designer. BUT game design, management and PR are completely different skill sets. Expecting someone to be good at 2 of the three skills is unlikely expecting someone to be good at all three unrealistic bordering on incredible.
Sure, but the Peter Principle means Mearls was put in a position where he was also doing management, and he himself decided to go rogue and do PR. And worse, WotC's reaction to this wasn't to demote him back down to game designer, or fire him like they fired so many people, it was to Peter Principle promote him once more. He's not seemingly shown any great talent for management, but he becomes even more senior!

I should note that WotC have a long history of people saying stuff they probably shouldn't say to the press so casually, and not just in D&D, and until this and some other post-2015 stuff, they just hadn't had it blow up in their faces that much, or had been in denial about. Mostly it was harmless or just interesting (but there were some previous bad moves). So I suspect they'd taken a laissez-faire attitude here, and may well not have trained the people they were promoting to not do this, or to go via PR/legal at all. Also, their PR wasn't even that competent, c.f. the 4E launch campaign which probably the most both botched and fundamentally ill-conceived marketing campaign I've ever seen for any TTRPG or board game, and would make a top ten even if you included videogames.
 

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"A respected Swiss scientist, Conrad Gessner, might have been the first to raise the alarm about the effects of information overload. In a landmark book, he described how the modern world overwhelmed people with data and that this overabundance was both “confusing and harmful” to the mind. The media now echo his concerns with reports on the unprecedented risks of living in an “always on” digital environment. It’s worth noting that Gessner, for his part, never once used e-mail and was completely ignorant about computers. That’s not because he was a technophobe but because he died in 1565. His warnings referred to the seemingly unmanageable flood of information unleashed by the printing press."


Mental Illness is "becoming more common" because the stigma around being mentally ill is breaking down. Instead of having the "Weird Uncle no one talks about" people actually move toward and get the accommodations they need, these days. In part because people are more connected to identities and experiences beyond their own neighborhood. It's not more common, it's just more accepted that people have -always- been neurodivergent in various ways.

Here's the rate of Left Handedness by Birth in the 20th Century.

left-handedness-1.png

What happened in the 1920s and 30s to result in three times as many Lefties as in the previous decades that it stayed flat 'til the 2000s?

People stopped tying kids' left arm to their desk and forcing them to write right handed is what happened. Once we stopped caring about someone writing in a sinister fashion, people stopped pretending to not be left-handed to avoid the stigma.

Same reason there's more trans people around, these days. Gay people, too. As the stigma falls away, we're free to be ourselves and exist in our own lives.

Also of note: This "Everyone's got a mental illness these days!" screed is pretty much a rehash of the late 80s through the 90s "Everyone's got a therapist" and "Everyone's got a neurosis" screed that was so common it became a media trope to harp on in movies, TV shows, and magazine articles.

As far as breakdowns: You're just seeing more of them. They're not more common than they've ever been, they're just more -visible-. In the past people would have their breakdown in private and no one would notice, often to their -extreme- detriment. These days? When someone has a breakdown their friends know about it and rally. Either because they're at least digitally connected when the breakdown hits, or when their friend is gone for the better part of a day they reach out instead of shrugging their shoulders.

But that's been a more and more common thing to happen since the Telephone became massively popular across the world. Probably best shown in Media with the craze of showing Teenage Girls -constantly- on the phone (only one line in the house) back in the 70s, 80s, and 90s before Cell Phones became popular...

And then girls were on their cell phones in media in the 2000s and 2010s.

Why? 'Cause in reality, teenage girls (and all other teens, but less visibly because of misogynistic stigma of the time) were staying in contact with their friends more than previous generations did to a point their parents found uncomfortable.

Anyway. Here's another paragraph from that first article that's really relevant to your post:

"There is, in fact, a host of research that directly tackles these issues. To date, studies suggest there is no consistent evidence that the Internet causes mental problems. If anything, the data show that people who use social networking sites actually tend to have better offline social lives, while those who play computer games are better than nongamers at absorbing and reacting to information with no loss of accuracy or increased impulsiveness. In contrast, the accumulation of many years of evidence suggests that heavy television viewing does appear to have a negative effect on our health and our ability to concentrate. We almost never hear about these sorts of studies anymore because television is old hat, technology scares need to be novel, and evidence that something is safe just doesn’t make the grade in the shock-horror media agenda."
Extremely well said, and I hope @Scribe actually reads this and takes it on board. The science does not support his position in the least, and exactly the same sort of hand-wringing as numerous other scares.

The left-handedness thing particularly hits home for me, because I was left-handed as a kid, and it was taught out of me, pretty ruthlessly (though without violence). I was likely one of the last groups of schoolkids in the UK who dealt with that, but I did get it. The 1980s and people were still actively trying to suppress left-handed-ness.
 

Extremely well said, and I hope @Scribe actually reads this and takes it on board. The science does not support his position in the least, and exactly the same sort of hand-wringing as numerous other scares.

The left-handedness thing particularly hits home for me, because I was left-handed as a kid, and it was taught out of me, pretty ruthlessly (though without violence). I was likely one of the last groups of schoolkids in the UK who dealt with that, but I did get it. The 1980s and people were still actively trying to suppress left-handed-ness.
It was well said. I tried to use humor to show how unlikely it was, but it ended up strangely promoting the idea o_O
 




One. And whoa-nelly do we have the internet access really controlled for them on all the devices.
I do not. I'd rather provide the framework through their upbringing to decide what's right and wrong. At this point, I give them the freedom to use the tools of judgement I've provided them with to make their own choices. They are at an age where the real world will find them (or they will find it!) despite any efforts I can place to stop that.

To each his own though! I understand and respect your position.
 

Well... Never (well, constantly) has so much digital ink been spilled over a potential state of affairs which may or may not happen, may or may not be pertinent to the site in question, and about which no one in-the-know will (or perhaps can) confirm. If Morrus happens to be on this blacklist that may or may not exist, I hope they have learned to deal with the shame and frustration that it clearly doesn't engender for them.
Well, I dunno when any company-wide decision was made to have the D&D team stop talking to the huddled masses... but all that comes into my mind was the absolutely insane and entitled reaction by the gaming public who got all bent out of shape when a supposed player-facing book being possibly designed around the time of Princes of the Apocalypse... a book that had never been announced or indeed that anyone was even aware was being made UNTIL some rando went dumpster-diving in the depths of the internet and found the barest indication one was being bandied about and then spread that rumor like wildfire... was then "cancelled" by WotC. And when WotC said "You can't cancel something that was never announced in the first place", ENWorlders (and other sites) lost their ever-loving SH%T! And made some of the most ridiculous and overreactive crap responses to them that was basically them trying to kick the D&D employees in the groin over and over and over again in punishment for daring to not give them what their entitled little asses demanded.

And at that point it was made abundantly clear to the D&D team that trying to talk to us internet rando fans like reasonable people was a complete and utter waste of time. And they rightly shut the F up after that because a bunch of us here ruined it for the rest of us. And ever since then? It's been proven time and time again that their decision was indeed the correct one, as we STILL get people here calling members of the D&D team talentless and lazy because they choose to institute rules into the game that the ENWorlder doesn't like. So quite frankly, I don't blame them ONE BIT that they don't show up around here anymore because there is nothing to be gained by them doing so. We ENWorlder message board cretins have made sure of that.
Regardless of what has or hasn't happened here or what WotC has or hasn't done, I think this is a good point. WotC probably doesn't gain a lot from engaging with people like us, but because we're unpleasable, and because we're not overly representative of their bread and butter purchasers.
We definitely got participation medals for youth soccer back when I played in the mid 80s. I can say this with certainty because my mom just handed me a box of things she had saved from when I was a kid and they were in there.

Now that I'm old and have my own kid who is almost grown up, I've come to believe that participation "trophies" are mostly for the parents rather than the kids. The kids don't care - they know who wins and who loses and what a "thanks for participating" ribbon really means. In fact the kids are some of the ones who might be the most openly hostile about the whole thing - at the end of a tournament nobody is deluded into thinking that their "participation medal" is the equivalent of the medals the winning teams get. It's the parents who want to have some kind of artifact to hang onto and put into a scrapbook or display case or even just a shoebox to have as a memento of when their kid did something. A reminder of when their kid was 8 and played teeball or 6 and played soccer and how proud you were to see them out there just running their heart out giving it their all even if their team didn't win.

I don't think my kid has looked at any of the "thanks for participating" tchotchkes they got for playing youth sports when they were in elementary school. In fact I remember them being one of the kids who was openly hostile about the whole idea after one particular losing event. Conversely, my wife has every single one of them saved in her memento box, and as the kid is now a surly teenager instead of a surly elementary school student I can kind of see the appeal of saving those memories like that.
Educational psychology seems to be leaning this way -- it makes parents feel better about the $40 and afternoon-off they spent on this tournament; something the kids can earn their allowance by dusting every third week; and something for Uncle Joe (who also pats himself on the back for growing up before bike helmets) to rail against at Thanksgiving.
Oh and Socrates
That whippersnapper!
Certainly interesting feedback, I will look into it further.

Do you all have kids in the say, 12-20 range?
I hire kids in the 20-23 range who were recently in the 12-20 range. What question do you want to discuss?
 

I do not. I'd rather provide the framework through their upbringing to decide what's right and wrong. At this point, I give them the freedom to use the tools of judgement I've provided them with to make their own choices. They are at an age where the real world will find them (or they will find it!) despite any efforts I can place to stop that.
One probably can't stop kids from periodically running into just about anything on the internet. Ours is at the young end of that range. We like to let him explore gaming and comic and movie stuff without running into active links to porn every few minutes. And for the various chat features, we're good with him chatting with friends (and making new ones through the ones he has), but would rather he not be off in conversation with random adults in Roblox or whatnot.

We also like to encourage him to try other things (going outside, reading books etc...). Setting the first e-access to later in the morning has been amazing for him actually getting sleep. He doesn't wake up early to read books... but it is hard to get him to put them down too to get to bed.

To each his own though! I understand and respect your position.

👍
 

Sure, but the Peter Principle means Mearls was put in a position where he was also doing management, and he himself decided to go rogue and do PR. And worse, WotC's reaction to this wasn't to demote him back down to game designer, or fire him like they fired so many people, it was to Peter Principle promote him once more. He's not seemingly shown any great talent for management, but he becomes even more senior!

I should note that WotC have a long history of people saying stuff they probably shouldn't say to the press so casually, and not just in D&D, and until this and some other post-2015 stuff, they just hadn't had it blow up in their faces that much, or had been in denial about. Mostly it was harmless or just interesting (but there were some previous bad moves). So I suspect they'd taken a laissez-faire attitude here, and may well not have trained the people they were promoting to not do this, or to go via PR/legal at all. Also, their PR wasn't even that competent, c.f. the 4E launch campaign which probably the most both botched and fundamentally ill-conceived marketing campaign I've ever seen for any TTRPG or board game, and would make a top ten even if you included videogames.
The 4E social media...campaign, I guess I'll call it...is an all time Masterclass in how not to interact with the public.
 

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