Voss said:But I'm not sure I like what 4e is producing either. We've seen glimpses of it several times now- high defenses, high hit points, absurdly mediocre offense. A grind seems to be the most likely outcome of most encounters, because we haven't been presented with any other options beyond 'carve straight through the monster's HP'. Even coup d'grace is just max damage.
I'll probably be banning death in any campaign I run. This has the handy effect of making raise dead unnecessary.DandD said:They still didn't put away Raise Dead in any form or possibility? Man, what a shame. I really hope that by D&D 5.0, they'll fix this.
Voss said:But I'm not sure I like what 4e is producing either. We've seen glimpses of it several times now- high defenses, high hit points, absurdly mediocre offense. A grind seems to be the most likely outcome of most encounters, because we haven't been presented with any other options beyond 'carve straight through the monster's HP'. Even coup d'grace is just max damage.
Dausuul said:Damn. You actually ground down its hit points all the way to zero? Your dice must have been smoking...
keterys said:My group defeated it, and I saw another do it.
DM screwed up a couple things (hit someone extra with a breath weapon twice that he shouldn't have, but also let the wizard's Light spell dispel the zone of darkness...), but only had one guy unconscious (the fighter).
I thought the Light was supposed to work (somewhat) like that?keterys said:My group defeated it, and I saw another do it.
DM screwed up a couple things (hit someone extra with a breath weapon twice that he shouldn't have, but also let the wizard's Light spell dispel the zone of darkness...), but only had one guy unconscious (the fighter).