Mephistopheles said:I'd be interested to know why Greg feels he can use an angel as an adversary in 4E while he didn't feel comfortable doing so in 3E. He mentions this in the previous blog talking about the same encounter and doesn't really explain how or why 4E changes his opinion on it.
I'm also kind of surprised that he'd choose the creature he chose and then be surprised how it played out. When I'm planning encounters I look less at CR and more at how often the creature will hit or affect my PCs with abilities and vice versa. This can be tricky in 3E due to the large variance in maths (ie/ low BAB vs high BAB, low save vs high save, etc) but I still find it works more predictably than going solely by CR. From what we've seen of 4E I think that approach would work even better with the smoothing out of the numbers so I'm not sure why he didn't see it coming.
From what I can tell from talking to the R&D people at DDXP, the designers truly do believe in the math of the new system. It doesn't matter WHICH creature the PCs are fighting, just what level they are.Mephistopheles said:I'd be interested to know why Greg feels he can use an angel as an adversary in 4E while he didn't feel comfortable doing so in 3E. He mentions this in the previous blog talking about the same encounter and doesn't really explain how or why 4E changes his opinion on it.
Cyronax said:Its partly because angels in 3e (and earlier editions) were the servants of Good (only) Gods. In 4e, all gods have angels as far as I understand it. Its an Astral Sea type o' thing.
Devils, in the 4e cosmology, are actually all fallen servants of one particular god (essentially anti-angels (or exarchs?))
Demons don't even enter into this equation so far as I understand it.
c.i.d.
WotC_GregB said:The coming of the angel was the result of the actions of Gerheart, the mischievous pyro wizard played by Chris Tulach. He and the elf paladin (who was trying to keep the wizard out of trouble) played by Michele Carter managed to thoroughly *** off a seer who was the head of the church in the nation they’d previously been traveling through. (How they angered the seer is another story altogether). The seer had been biding her time, waiting until the PCs crossed into hostile lands before releasing this creature upon them.
Majoru Oakheart said:Mike Mearls was a little taken aback by the fact that people were complaining that the dragon was too hard when I talked to him. He basically said "It's a 5th level monster, it should be perfectly appropriate." He had a confused look on his face for a large part of the con as people kept asking him about how powerful the dragon was until he later figured out that the dragon being used was from an older copy of the Monster Manual before they fixed a small piece of the math.
Mike Mearls said:The final encounter involves a big, bad, black dragon, a 4th level solo critter. I put it in there because, basically, a lot of 4e doubters have expressed the belief that characters won't die in 4e. I could've put in something a little easier but I figured, nah, let's show them that PCs can still die.
Mephistopheles said:I'd be interested to know why Greg feels he can use an angel as an adversary in 4E while he didn't feel comfortable doing so in 3E. He mentions this in the previous blog talking about the same encounter and doesn't really explain how or why 4E changes his opinion on it.
Mephistopheles said:I'm also kind of surprised that he'd choose the creature he chose and then be surprised how it played out. When I'm planning encounters I look less at CR and more at how often the creature will hit or affect my PCs with abilities and vice versa. This can be tricky in 3E due to the large variance in maths (ie/ low BAB vs high BAB, low save vs high save, etc) but I still find it works more predictably than going solely by CR. From what we've seen of 4E I think that approach would work even better with the smoothing out of the numbers so I'm not sure why he didn't see it coming.
WotC_GregB said:Mostly because the alignments felt so static. The creature's purpose felt defined by its alignment and its lore—this being especially true of creatures adopted from other mythology (like angels). I still felt comfortable repurposing some creatures, but I kept mostly away from those emblematic good creatures. The story text and description of the angel of vengeance, however, I guess made it slip into the purpose I needed it to fill, regardless of alignment.
WotC_GregB said:I knew what I was getting into when I planned the encounter. On the other hand, it was also a test, and I wasn't quite sure how it would go. In Chris Perkins's game, our group of seven PCs faced off against a solo dragon (a black dragon, incidentally), which was 5 or 6 levels higher than us. Seeing how that battle went, I wanted to push the mechanics a little bit further and see how effectively one could run this kind of encounter. An interesting observation I made was that as the encounters get harder, characters behave more according to their role (striker, defender, controller, etc.). For instance, it became absolutely necessary for the paladin to be drawing the angel's ire in that fight, otherwise it likely would have been a TPK. The point is, I'm still trying to test the limits of the game system to see what variations on traditional level-equivalent encounters are possible.
Majoru Oakheart said:From what I can tell from talking to the R&D people at DDXP, the designers truly do believe in the math of the new system. It doesn't matter WHICH creature the PCs are fighting, just what level they are.
And I've been told that most "experiments" with throwing groups up against higher level monsters have shown that groups can defeat APL+7 sometimes. Which means 1st level characters fighting(and winning) against level 8 monsters.