WotC mistakes that cause you headaches -

Gerion of Mercadia said:
Ie - there is no plausible reason other than simply "game balance" that this cannot even be attempted. WotC changed the healing spells from Necromancy over to Conjuration in order to avoid the argument, and instead only made it worse to those players who have never seen 3.0 - much less 1e or 2e

I am most certain that you CAN attempt to research a healing spell with a wizard or sorcerer. It is up to the GM to decide if its actually possible. It does not discretely say anywhere in the 3.X books "Wizards/Sorcerers can NEVER research Cure spells".

DS
 

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Gerion of Mercadia said:
An Example on Time Stop?

ok - combine it with haste, as published 3.0 pet peeve number 6 - how many actions do I get out of Time Stop?

Haste does not grant extra actions in 3.5e.

Cheers!
 

Gerion of Mercadia said:
An Example on Time Stop?

ok - combine it with haste, as published 3.0 pet peeve number 6 - how many actions do I get out of Time Stop?

Doesn't work. Any other examples? Perhaps some times when you've seen someone do things inside a Time Stop that were broken?
 

Also note that timestop can't be persistified or extended, as the duration is "really" instantaneous, but gives you rounds of percieved time.
 

I'm truly curious about the Time Stop thing. I've played in and ran games for five years using Time Stop, most of that involving min-maxers in an arena. Time Stop has never been a problem, especially not since 3.5.
 

Don't need to persistify or extend, merely Maximize

Maximize Time Stop - and have a staff with "Delayed Blast Fireball" Use Evard's Black Tentacles Quickened for a kicker (it's an area effect, so it doesn't start to grab em until the end of the time stop, but does it matter?)

Under 3.0 rules, if you had haste up prior to Casting the Time Stop, you had an ADDITIONAL 5 partial actions. It worked under the RAW as the bonuses were "unnamed".

Maximize Time Stop = 5 Spells + 5 quickened spells, cast "as far as my target is concerned" NOW.

The only thing you have to get around is that annoying "target him directly" factor. And if you have the experience at bypassing SR indirectly, a PC is sure to be dead.
 

But that is, as you admit pure cheese and no good DM would do this to thier players nor would they allow an NPC to do the same. There are times to use "rules as intended" and time stop is one of them. Wish is much the same, unless duplicating a spell effect you are essentially at the DMs mercy and overuse of Wishes has, in my experience, resulted in wishes being used against me and wishes backfiring. Nothingi s broken unless you let it be.

Additionally my biggest gripe with WoTC has been thier insistence on ignoring any sort of fluff implications. Like Halberds being unable to unhorse mounted knights,despite that being its purpose. Or even better, you cannot grappple a mounted knight to draghim off of his horse. Instead you have to grapple the Horse. Thats insane. Or even better the loads of spelling errors and consistency issues. Look at the Player's guide to Eberon's side bars or read the first printing of just about any product they put out. Its horrible. I would get a D in my English Course for turning in something like that.
 

Gerion of Mercadia said:
Don't need to persistify or extend, merely Maximize

Maximize Time Stop - and have a staff with "Delayed Blast Fireball" Use Evard's Black Tentacles Quickened for a kicker (it's an area effect, so it doesn't start to grab em until the end of the time stop, but does it matter?)

Under 3.0 rules, if you had haste up prior to Casting the Time Stop, you had an ADDITIONAL 5 partial actions. It worked under the RAW as the bonuses were "unnamed".

Maximize Time Stop = 5 Spells + 5 quickened spells, cast "as far as my target is concerned" NOW.

The only thing you have to get around is that annoying "target him directly" factor. And if you have the experience at bypassing SR indirectly, a PC is sure to be dead.

Additionally, that is anawful loto f highl evel spell slots yo uare spendingthere son. Quicken Spells take up slots four levels higher than the spell itself and Evard Black tentacles and Delayed blast fireball arent eexactlylow level spells. On top of that Time Stop is a 9th level spell. If any ofthat doesnt work,which at epic levels im expectign alot of saves to be made and probably a cape of the mountebank and suddenly you wasteda whole slew of spells.
 

Gerion of Mercadia said:
Under 3.0 rules, if you had haste up prior to Casting the Time Stop, you had an ADDITIONAL 5 partial actions. It worked under the RAW as the bonuses were "unnamed".

Could well be why haste and time stop were changed in 3.5e.

Please mention what edition you're talking about.

Cheers!
 

Fishbone said:
Do mithril and twilight bring things down full categories so that characters proficient in light armor can wear them?
Based on the chart in the back of the Races of the Wild book, mithril does. I am not sure about twilight.

Fishbone said:
Seems too good that bards can waltz around in mountain plate penalty free for an extra 10 grand.
In Races of Stone, the write-up for mountain plate specifies that mithril only changes the weight (in pounds), not anything else. Mountain plate is always heavy armor, no matter what.
 

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