WotC mistakes that cause you headaches -

glass said:
Doesn't work. The monster you are gating in is timestopped too, so it can't come through until after the timestop spell ends, by which time the gate has been shut down by the AMF.
The description in Timestop isnt entirely clear. It depends on how you interpret it.

Do they spells go off when you cast them have no effect until the Timestop ends or do they all kick in at the end of the Timestop.

If they all kick in at the end in what order does it happen?
 

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jensun said:
You missed Druids, they can do some pretty sick things as well.

Best get Sorcerors while your at it.

:eek:
I banned them all too.

Oh, except for sorcs. Because I love battle sorcerers with all of my body, including my pee-pee. I gave them lots of powerups, but took away all the bad spells.
 

Imre said:
DMG pg 284: "Most mithral armors are one category lighter than normal for purposes of movement and other limitations".

It has nothing to do with proficiency, and to make it do so is foolish.

Lack of proficiency isnt a limitation? Its been announced multiple times through WOTC that mithril plate is medium armor. Barbarians can wear it. Just change it if you want to.

My top 2.

1) Keeping alignments. Nothing causes more arguments, and contributes so little to the game as a whole. Put a piece of masking tape over the alignment line on your character sheet. Can you portray them in the same way? Yeah, thought so. Its worthless.

2) Buff durations. It got worse in 3.5 by lowering the duration of many buffs. When they were an hour/level it was a lot easier to track (ie, you didnt). In 4.0, characters should only be able to have a limited number of buffs on at a time, and they should be always on (until changed). No more pre-fight buffing witgh 10 different effects on the frontline fighter.
 

Not putting a clear code of what paladins can and can't do in the class description. A single paragraph would have prevented soooo many endless internet debates.
 

Elemental said:
Not putting a clear code of what paladins can and can't do in the class description. A single paragraph would have prevented soooo many endless internet debates.

Dear Wizards of the Coast,

I implore you, for the love of All That's Holy, PLEASE include a clear and concise paragraph in your next edition of D&D on what a Paladin would do when confronted with an Orc baby. Please help end this 33-year-old travesty of a civil dispute among D&D players.

Sincerely,

D&D Players everywhere.


;)
 

Elemental said:
Not putting a clear code of what paladins can and can't do in the class description. A single paragraph would have prevented soooo many endless internet debates.


Specifically, one that lets you lie to protect innocent lives. Lying by omission is IMO more similar to lawful evil than lawful good (exploiting the letter of the law rather than its intent).

Evil Guard: "You there, traveler... have you see any refugees today?"
Paladin: "Not todaaaay" *wink*
Evil Guard: "Are you harboring any?"
Paladin: "<oh crap> I LIKE PIE!!!!"

Paladins (and moronic DM's) tie strongly into my hate for alignment.

The knight code from the PHB 2 was a decent start at trying to make a code with specifics.
 

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