Maxperson
Morkus from Orkus
Common sense. I mean, what is an undead person? A vampire? A ghoul? A revenant? A lich? All of the above? If all of the above, those are all different "races", right?Says who?
Common sense. I mean, what is an undead person? A vampire? A ghoul? A revenant? A lich? All of the above? If all of the above, those are all different "races", right?Says who?
Those are types of undead, sure.Common sense. I mean, what is an undead person? A vampire? A ghoul? A revenant? A lich? All of the above? If all of the above, those are all different "races", right?
Planescape, Spelljammer, and Ravenloft all hinge on multi-world travel.Is this something fans of those settings would actually want?
(Spoiler: I dont.)
Agreed, and there could be N worlds as part of that network.Planescape, Spelljammer, and Ravenloft all hinge on multi-world travel.
One of the main selling points of these travel settings is their connection to the other D&D settings. They give people a reason to buy into multiple vanilla settings. The concept of being able to answer to things like "what if Dragonbait had a kender problem" or "what if a draconian horde was adopted by the hags of Barovia" is built-in.Agreed, and there could be N worlds as part of that network.
Just keep some settings, distinct.
One of the main selling points of these travel settings is their connection to the other D&D settings. They give people a reason to buy into multiple vanilla settings. The concept of being able to answer to things like "what if Dragonbait had a kender problem" or "what if a draconian horde was adopted by the hags of Barovia" is built-in.
I agree. My point was that "undead people" aren't a race. The Fylathi, a race of undead humanoids that procreate by connecting together the bones of at least 3 other humanoid races and then infusing the skeleton with their necromantic essence, would be an example of an undead race.A fantasy race is a fantasy race, and there is no reason an undead race, with various cultures, could not exist.
Ravenloft does not. You can be born, adventure and die within the confines of Ravenloft without any multi-world travel happening. If the DM doesn't like the lore of lands being sucked into Ravenloft from elsewhere, he can alter it to just have the plane re-create those lands and include copies of the inhabitants. Then nobody has traveled from another world at all.Planescape, Spelljammer, and Ravenloft all hinge on multi-world travel.
A core element of Ravenloft is that the mists reach into other worlds to pull in great evils and hapless adventurers, who can seek to escape. You can ignore that part, but it's pretty deep in there.Ravenloft does not. You can be born, adventure and die within the confines of Ravenloft without any multi-world travel happening. If the DM doesn't like the lore of lands being sucked into Ravenloft from elsewhere, he can alter it to just have the plane re-create those lands and include copies of the inhabitants. Then nobody has traveled from another world at all.
A central aspect of both Planescape and Spelljammer is travel to other planes/worlds, though, so those do hinge on it.
Problem is, the more you keep distinct, the less Planescape/Spelljammer/etc. can draw upon to build up their atmosphere of giant multi-setting melting pots.Agreed, and there could be N worlds as part of that network.
Just keep some settings, distinct.