WotC WotC Removes Digital Content Team Credits From D&D Beyond

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According to Faith Elisabeth Lilley, who was on the digital content team at Wizards of the Coast, the contributor credits for the team have been removed from DDB.

The team was responsible for content feedback and the implementation of book content on the online platform. While it had been indicated to them that they would not be included in the credits of the physical books for space reasons, WotC apparently agreed to include them in the online credits.

It appears that those credits have now been removed.

I just discovered that I have been removed from book credits on D&D Beyond for books I worked on while at Wizards of the Coast.

Background:

While at Wizards (so after D&D Beyond was purchased) - with numerous books, my digital content team and I worked directly with the book team on the content, reading through rules drafts, suggesting changes, giving ideas, and catching issues. We had a full database of the content and understood exactly how it interacted.

Given that we were contributing to the content in the books, I felt it reasonable to request that team be added to the credits, but was informed the credits section was already too crowded with the number of people involved and many of the marketing team had already been dropped from credits. I felt strongly that anyone actually contributing to what is in the printed book should be credited though, so we agreed a compromise, that the team would be added to the credits page on D&D Beyond only, as there is no issue with "not enough space" on a web page.

I've added screenshots here that I had for some of the books.

At some point recently, those credits pages have been edited to remove the credits for me and the content team. Nobody reached out to let me know - it just happened at some point, and I only just noticed.

We've even been removed from the digital-only releases, that only released on D&D Beyond, such as the Spelljammer Academy drops.

I'm not angry or upset, just yet again, really disappointed, as somehow I expected better.

EDIT TO ADD MORE CONTEXT

It's not just getting the books online. I worked with Kyle & Dan to improve the overall book process from ideation to delivery across all mediums (you should have seen the huge process charts I built out...)

The lead designers would send over the rules for each new rulebook and we'd go through it, give feedback, highlight potential balance issues, look at new rules/design that was difficult to implement digitally and suggest tweaks to improve it etc etc. We even had ideas for new content that was then included in the book.

We'd go through the whole book in detail, catching inconsistencies and miscalculations, and I'm proud to say that we dramatically reduced the need for clarifications or errata on those books.

I'm not saying anyone on the design or book team was careless - far from it, they're consummate professionals - I am just illustrating the role my team and I had in contributing to the content, quality & success of the physical books, let alone the digital versions.

We should have been in the credits section of the physical printed book. We were part of the creative process. That was something we were actively discussing when I was informed I was being laid off.

Adding the team to the credits pages just on D&D Beyond was, as I mentioned above, a compromise while we figured things out.

My team were fully credited on the Cortex: Prime and Tales of Xadia books when D&D Beyond was still part of Fandom, before the Wizards acquisition.

In fact for those books we made sure to credit the entire digital development team, including developers, community managers and so forth - everyone who helped make the book successful.

I know that Wizards has hundreds of people involved and previously hit issues with the number of people in credits for D&D books, so pulled back from crediting some roles.

Would it be so bad to have to dedicate extra space in a book to the people whose contributions made the book successful?

I really don't think it would.
 

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You're not on a jury. You aren't being asked to make a judgement.

And it would be surprising if we ever got much clarity from WotC on this as commenting on personnel and personnel-adjacent decisions can be legally dicey.

And yet numerous people have made iron clad judgements. That’s what I’m reacting against.
 

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She already said how much and what work was done by the team in the writing of the book. Multiple times. You want proof that what she is saying is true.

Because if this corroborating evidence you keep asking for shows that what she is saying is not true, then... you want proof that she is not lying. Right? Why are you so afraid to just say you want proof that she is not lying?

That is exactly what you keep implying over and over again, but you keep backing away from using that 'L' word. Why? What is the alternative you think might have happened that you need this corroborating proof to rule out that could 1) make what she is saying not true and 2) is something other than she is lying?

I'm lost on what that could be. Either believe her or say you think she might be lying unless you have proof otherwise. Because that is exactly what you keep strongly implying but keep trying to avoid actually saying out loud.

Wow. Asking for corroborating evidence is a direct accusation of lying? That’s certainly a take. I said that I wasn’t going to make up my mind without more evidence. That is not the same as saying someone is lying.

I had no idea that I was supposed to take everything I read on the Internet as gospel truth and I should make up my mind without hearing any other information.

It would explain a LOT about how the internet works though.
 

I said that there is a possibility that they did not do significant work in writing the book, which is the heart of this claim.

You realize that writing is not the only work done on a product, right?

Here are the credits from Dragonlance: Shadow of the Dragon Queen on D&D Beyond:

Project Lead: F. Wesley Schneider
Art Director: Kate Irwin
Writers: Justice Arman, Brian Cortijo, Kelly Digges, Dan Dillon, Ari Levitch, Renee Knipe, Ben Petrisor, Mario Ortegon, Erin Roberts, James L. Sutter
Rules Developer: Jeremy Crawford
Editors: Sydney Adams, Judy Bauer, Janica Carter, Laura Hirsbrunner, Adrian Ng, Jason Tondro
Senior Graphic Designer: Trish Yochum
Graphic Designer: Matt Cole
Cover Illustrators: Cynthia Sheppard, Chase Stone
Cartographers: Francesca Baerald, Mike Schley
Interior Illustrators: Mark Behm, Olivier Bernard, Zoltan Boros, Bruce Brenneise, Ekaterina Burmak, Dawn Carlos, Jedd Chevrier, CoupleOfKooks, Daarken, Kent Davis, Nikki Dawes, Olga Drebas, Caroline Gariba, Evyn Fong, Alexandre Honoré, Ralph Horsley, Sam Keiser, Julian Kok, Katerina Ladon, Linda Lithen, Andrew Mar, Robson Michel, Scott Murphy, David Auden Nash, Jessica Nguyen, Irina Nordsol, Chris Rahn, Caio E Santos, David Sladek, Crystal Sully, Svetlin Velinov, Magali Villeneuve, Lauren Walsh, Shawn Wood, Zuzanna Wužyk, Kieran Yanner
Concept Art Directors: Richard Whitters, Shawn Wood
Concept Artists: Alix Branwyn, Tyler Jacobson, Chris Rahn, Magali Villeneuve, Shawn Wood
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona, Kevin Yee
Prepress Specialist: Jefferson Dunlap

D&D Studio​

Executive Producer: Ray Winninger
Director of Studio Operations: Kyle Brink
Game Architects: Jeremy Crawford, Christopher Perkins
Design Manager: Steve Scott
Design Department: Justice Arman, Judy Bauer, Eytan Bernstein, Janica Carter, Makenzie De Armas, Dan Dillon, Amanda Hamon, Adrian Ng, Ben Petrisor, F. Wesley Schneider, Jason Tondro, James Wyatt
Art Department: Matt Cole, Trystan Falcone, Bree Heiss, Kate Irwin, Bob Jordan, Emi Tanji, Trish Yochum
Senior Producers: Lisa Ohanian, Dan Tovar
Producers: Bill Benham, Robert Hawkey, Lea Heleotis, Andy Smith
Director of Product Management: Liz Schuh
Product Managers: Natalie Egan, Chris Lindsay, Hilary Ross, Chris Tulach
Special thanks to the original Dragonlance creative team and adventure designers, including Mike Breault, Michael Dobson, Larry Elmore, Anne Gray, Michael Gray, Jeff Grubb, Bruce Heard, Laura Hickman, Tracy Hickman, Harold Johnson, James Lowder, Roger Moore, Bruce Nesmith, Douglas Niles, Elizabeth Riedel, Lisa Smedman, Carl Smith, Garry Spiegle, Margaret Weis, Michael Williams, Janet Vialls, Peter Vialls, and many more!
Additional thanks to the hundreds of playtesters whose efforts made this a better book!

There are, by my count, 107 people credited, not counting the "special thanks" section at the end.

There are only 10 people credited as "writers" - less than 10% of the total.

The Digital team used to have their own credits section in that list. They weren't credited as "writers" - like over 90% of those who have credits are as something other than "writer". So it isn't about them not having written for the work
 
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The designer hasn’t chosen to elaborate on the basis that it’s above her pay grade. I really don’t know what that is supposed to mean.
She said something quite different. The WotC person that she reached, confirmed that the removal of the credits was voluntary, but the reason for the decision was above their (i.e. WotC's person) pay grade.
 

You realize that writing is not the only work done on a product, right?

Here are the credits from Dragonlance: Shadow of the Dragon Queen on D&D Beyond:

Project Lead: F. Wesley Schneider
Art Director: Kate Irwin
Writers: Justice Arman, Brian Cortijo, Kelly Digges, Dan Dillon, Ari Levitch, Renee Knipe, Ben Petrisor, Mario Ortegon, Erin Roberts, James L. Sutter
Rules Developer: Jeremy Crawford
Editors: Sydney Adams, Judy Bauer, Janica Carter, Laura Hirsbrunner, Adrian Ng, Jason Tondro
Senior Graphic Designer: Trish Yochum
Graphic Designer: Matt Cole
Cover Illustrators: Cynthia Sheppard, Chase Stone
Cartographers: Francesca Baerald, Mike Schley
Interior Illustrators: Mark Behm, Olivier Bernard, Zoltan Boros, Bruce Brenneise, Ekaterina Burmak, Dawn Carlos, Jedd Chevrier, CoupleOfKooks, Daarken, Kent Davis, Nikki Dawes, Olga Drebas, Caroline Gariba, Evyn Fong, Alexandre Honoré, Ralph Horsley, Sam Keiser, Julian Kok, Katerina Ladon, Linda Lithen, Andrew Mar, Robson Michel, Scott Murphy, David Auden Nash, Jessica Nguyen, Irina Nordsol, Chris Rahn, Caio E Santos, David Sladek, Crystal Sully, Svetlin Velinov, Magali Villeneuve, Lauren Walsh, Shawn Wood, Zuzanna Wužyk, Kieran Yanner
Concept Art Directors: Richard Whitters, Shawn Wood
Concept Artists: Alix Branwyn, Tyler Jacobson, Chris Rahn, Magali Villeneuve, Shawn Wood
Project Engineer: Cynda Callaway
Imaging Technicians: Daniel Corona, Kevin Yee
Prepress Specialist: Jefferson Dunlap

D&D Studio​

Executive Producer: Ray Winninger
Director of Studio Operations: Kyle Brink
Game Architects: Jeremy Crawford, Christopher Perkins
Design Manager: Steve Scott
Design Department: Justice Arman, Judy Bauer, Eytan Bernstein, Janica Carter, Makenzie De Armas, Dan Dillon, Amanda Hamon, Adrian Ng, Ben Petrisor, F. Wesley Schneider, Jason Tondro, James Wyatt
Art Department: Matt Cole, Trystan Falcone, Bree Heiss, Kate Irwin, Bob Jordan, Emi Tanji, Trish Yochum
Senior Producers: Lisa Ohanian, Dan Tovar
Producers: Bill Benham, Robert Hawkey, Lea Heleotis, Andy Smith
Director of Product Management: Liz Schuh
Product Managers: Natalie Egan, Chris Lindsay, Hilary Ross, Chris Tulach
Special thanks to the original Dragonlance creative team and adventure designers, including Mike Breault, Michael Dobson, Larry Elmore, Anne Gray, Michael Gray, Jeff Grubb, Bruce Heard, Laura Hickman, Tracy Hickman, Harold Johnson, James Lowder, Roger Moore, Bruce Nesmith, Douglas Niles, Elizabeth Riedel, Lisa Smedman, Carl Smith, Garry Spiegle, Margaret Weis, Michael Williams, Janet Vialls, Peter Vialls, and many more!
Additional thanks to the hundreds of playtesters whose efforts made this a better book!

There are, by my count, 107 people credited, not counting the "special thanks" section at the end.

There are only 10 people credited as "writers" - less than 10% of the total.

The Digital team used to have their own credits section in that list. They weren't credited as "writers" - like over 90% of those who have credits are as something other than "writer". So it isn't about them not having written for the work
You are of course, absolutely accurate. I said writers when I should have said people who directly contributed TO THE PRINTED PRODUCT. Good grief, how pedantic do you want to get?

Every single person you list there are people who directly contributed to the printed book that I can buy at a store and hold in my hand. They are the people who created art, rules or text for the book. In other words, they are people who had some hand in the creation of the PRINTED PRODUCT. Which is the credit that is being discussed. The claim is that the D&D Beyond team made contributions to the printed product, which is what the credits are crediting - the PRINTED PRODUCT. Not the D&D Beyond version, but, the physical, printed product.

Now, my issue is that all we have is one person's claim that their team made contributions to the printed product. And my only issue is that I would like to have some outside confirmation of that claim, because, honestly? I'm sorry, I don't know this person. I have never interacted with this person. I know nothing beyond what has been posted to Facebook and here. And, I'm so very sorry if I don't immediately take everything told to me via social media to be absolute gospel truth that must never be questioned.
 

She said something quite different. The WotC person that she reached, confirmed that the removal of the credits was voluntary, but the reason for the decision was above their (i.e. WotC's person) pay grade.
So they didn’t get a reason form the person they asked. Why would the answer to that question not be can you find out then please? Surely the common sense approach in that situation if that doesn’t happen is to then ask the next person up the chain for a reason why the credits were removed.

If the designer really feels they are entitled to the credit and there was an agreement in place, and they get palmed off by unknown-contact at WotC then surely the sensible thing is to escalate before going onto social media to trash the company.

Surely you exhaust the processes within the company first. Otherwise it seems like merely something that annoyed the designer but they don’t care enough to actually persue legitimately. So instead are using it as live ammo on socials. Which doesn’t seem very professional to me.
 

So they didn’t get a reason form the person they asked. Why would the answer to that question not be can you find out then please? Surely the common sense approach in that situation if that doesn’t happen is to then ask the next person up the chain for a reason why the credits were removed.

If the designer really feels they are entitled to the credit and there was an agreement in place, and they get palmed off by unknown-contact at WotC then surely the sensible thing is to escalate before going onto social media to trash the company.

Surely you exhaust the processes within the company first. Otherwise it seems like merely something that annoyed the designer but they don’t care enough to actually persue legitimately. So instead are using it as live ammo on socials. Which doesn’t seem very professional to me.
I'm pretty busy so haven't been following this thread too much, but I'm going to jump back in here briefly. This isn't about me justifying myself - this discussion seems to have gone in some odd directions, so this is a brief info drop. I also dislike the personal implication that I am unprofessional and don't understand how to approach business.
  1. My initial response was to reach out directly to people I know at Wizards. I got the same answer back from two different routes - both unofficial responses.
  2. Nobody is forcing you to believe me. This is not just me - there were multiple people on the content team and they have all been affected. They have spoken up in other places on the internet if you want to look and have thanked me for using my voice to raise this issue.
  3. I have used all of the correct formal contact routes (emails via HR, contact the community team, support ticket etc).
  4. As always with such things, any proof of the specific work that I and the team undertook would breach confidentiality, which is not something I plan to do. That would be very unprofessional.
I am very aware that there is a tendency on forums & social media to characterise people who have issues with the actions of their former employer as "disgruntled ex-employee" and question whether their words are true, as often proof isn't available. Sadly, this is especially true when it's a woman who raises the issues. If I wanted to start using live ammo on socials, there are many things I could (but won't) talk about from my time there.

For reference, here's a screenshot of the message I have sent to Wizards vis formal channels.

Anyway, you shouldn't all be here reading this thread when GenCon is starting today - it's going to be a day of epic news and hot takes all across our community. :giggle:
 

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Exaggerating in an interview... just don't do it.
again, condone it or not I have seen it work... what you millage is may vary.
Whatever justification is happening in your mind space is not reflected in the real world, and will never be looked at kindly by others. Just don't do it. If you get caught, you look like a clown. Worse, you develop a reputation. Dishonesty is the surest way to end your job prospect and harm your future career opportunities.
yeah if you get caught lieing you don't get the job... the worst they can do is say no.

As someone who works in a field with full background checks I am very limited in my ability to stretch the truth... but as someone who has hired people for lower and less regulated positions I have seen it work... fake it till you make it...
Yeah, stop that. Getting along with people is important, yes. Not a justification to state that the world is against you, as this statement seems to intimate. It isn't. A few basic social skills goes a long way.
um... you know what we should stop here... you are taking this personal, and I have already broken my own rules of engagement here trying to be friendly but it seems you are not so good bye
 


I'm pretty busy so haven't been following this thread too much, but I'm going to jump back in here briefly. This isn't about me justifying myself - this discussion seems to have gone in some odd directions, so this is a brief info drop. I also dislike the personal implication that I am unprofessional and don't understand how to approach business.
  1. My initial response was to reach out directly to people I know at Wizards. I got the same answer back from two different routes - both unofficial responses.
  2. Nobody is forcing you to believe me. This is not just me - there were multiple people on the content team and they have all been affected. They have spoken up in other places on the internet if you want to look and have thanked me for using my voice to raise this issue.
  3. I have used all of the correct formal contact routes (emails via HR, contact the community team, support ticket etc).
  4. As always with such things, any proof of the specific work that I and the team undertook would breach confidentiality, which is not something I plan to do. That would be very unprofessional.
I am very aware that there is a tendency on forums & social media to characterise people who have issues with the actions of their former employer as "disgruntled ex-employee" and question whether their words are true, as often proof isn't available. Sadly, this is especially true when it's a woman who raises the issues. If I wanted to start using live ammo on socials, there are many things I could (but won't) talk about from my time there.

For reference, here's a screenshot of the message I have sent to Wizards vis formal channels.

Anyway, you shouldn't all be here reading this thread when GenCon is starting today - it's going to be a day of epic news and hot takes all across our community. :giggle:
Sounds good. Hopefully you get a response and the credit gets put back on for you and your team,

I guess the problem is when you share open criticism for things on social media when the company hasn’t had chance to take action or respond. (2 days really isn’t very long) it creates such a storm of negativity that threads like this pop up. That’s where the disgruntled bit come from that I referred to. In any industrial or ER dispute I usually see both sides not seeing things from the others perspective and each side comparing their best to the others worst.

I’m not doubting or agreeing with credit due, or accusing anyone of making stuff up. Woman or man You know what you know, and think what you think. But I also think there can be many perspectives on any given situation and - as always - we only ever hear one side when things are pulled into the public domain like this. It seems to turn any occasion toxic which is why I think it should be the nuclear option. The post of last resort.

Anyway best of luck I hope you get the resolution you’re looking for.
 

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