myrdden
First Post
Zulkir said:...
3) If all ten finalist are the same guy we will higher that person immediately
...
AV
Higher or hire?
Some subtle advice from Anthony, I think...
Proofread....proofread...proofread...and spellcheck.

Myrdden
Zulkir said:...
3) If all ten finalist are the same guy we will higher that person immediately
...
AV
jester47 said:
This does give me an idea. The criteria given has made me flesh out my world and really explain what it is about. Even if we are not in the finals, can we still see the guidelines given to the 10 and the 3? Lets just say I like to finnish what I start.
Aaron.
seasong said:2. The core ethos sentence monster is eating me alive. Why, God, why!?
myrdden said:
Higher or hire?
Some subtle advice from Anthony, I think...
Proofread....proofread...proofread...and spellcheck.
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Myrdden
mattcolville said:
God knows there's no way I'm going to go back through here and read all those messages, so forvige me if this has already been stated.
I've seen a couple of product submission forms from WotC and that one line core ethos is a bugger for two reasons.
1) The example they gave is meaningless. The example could be used to apply equally well to any of Clark's examples, for instance, which were really good. In fact, it's an example of why it's so weird to me that Wizards is doing this. The setting they *have* whose success they're trying to *duplicate* wouldn't have gotten past the first weeding-out process. Not because there's anything wrong with it, but because it's just a cool place for adventures to happen. And that's where #2 comes in.
2) these questions are difficult to answer for people with ready campaign worlds because WotC is looking for something with a good story. Campaign worlds don't have stories. FR isn't a story, the LotR is. So I wonder, are they *really* looking for a good story? Cool and interesting answers to their questions wouldn't necessarily make a good campaign setting. LotR has a great story, anyone could answer the 6 questions in 5 seconds. But it's generally considered one of the more restrictive settings to game in. There's already a monolithic story going on in there. The canonical fantasy quest happens there.
So here's my advice. If your campaign world is just an awesome place to adventure in, and you don't know who the players play or who the bad guys are because presumably that's up to the GM and the players. Then *make something up*. Make up a story that you feel could *only* be told in your campaign setting. Then you're selling the story and the setting together. If you don't have an iconic, high concept story (it's like Braveheart, but with dwarves, it's like Star Trek, but with elves exploring the world) then you need one.