Re: A word of caution...
I think people forget that good ideas are a dime a dozen and execution is what makes great products, brands, and companies. If you are a freelancer in the RPG business you have a snowball's chance in hell of publishing a world setting that will spawn sourcebooks, adventures, CCG's, miniatures, etc. if all you have is a bright idea. If you can grow a grass roots following in your product and prove there is a market first (ala Harry Potter) then you can start to negotiate for and demand royalties on movies, accessories, etc. because your publishing partners will recognize that there is demand waiting to be filled.
Of course the chances your world will becomes as popular as Greyhawk or Forgotten Realms without the marketing muscle of WoTC and their pull with distributors and retailers approaches zero. Of course, if your world does become this popular (thanks to being selected by WoTC) then you have a good chance of getting picked up to write projects for them that will generate royalties or get a designer job with another RPG company.Strider The Ranger said:If your world becomes as popular as, say, Greyhawk or Forgotten Realms, you end up getting screwed.
I think people forget that good ideas are a dime a dozen and execution is what makes great products, brands, and companies. If you are a freelancer in the RPG business you have a snowball's chance in hell of publishing a world setting that will spawn sourcebooks, adventures, CCG's, miniatures, etc. if all you have is a bright idea. If you can grow a grass roots following in your product and prove there is a market first (ala Harry Potter) then you can start to negotiate for and demand royalties on movies, accessories, etc. because your publishing partners will recognize that there is demand waiting to be filled.
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